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<blockquote data-quote="WheresMyD20" data-source="post: 5887450" data-attributes="member: 60772"><p>You may disagree, but the fighting-man (fighter) class got its name from Chainmail, where it referred to any figure in the game that wasn't a magic-user or a monster. When OD&D came around in 1974, the fighting-man was basically the catch-all for any character that didn't use magic (i.e. a cleric or magic-user). In AD&D, the fighter was one of the four main classes. Paladins, rangers, and barbarians were sub-classes (specialized versions) of the fighter. You can disagree all you want, and even use capital letters to do so, but the fighting-man/fighter has a long history of being a plain vanilla class in D&D.</p><p></p><p></p><p></p><p>You're now jumping into an entirely different debate. The whole "linear fighter, quadratic wizard" is more of a 3e problem. It's not nearly as pronounced in 1e. Let's stay on topic here. Besides, trying to compare fighters to magic-users is like trying to compare quarterbacks to linebackers. It's a totally different position/role on the team. Apples and oranges.</p><p></p><p></p><p></p><p>Splitting hairs. For a session or two, one might be more powerful than the other or vice versa. Big deal. D&D isn't and doesn't need to be an exact science.</p><p></p><p></p><p></p><p>Leveling stops at 10th or 20th level? Funny, I played in a level 20+ campaign of 1e for years. We didn't stop leveling.</p><p></p><p>Actually, the power curve flattens out after name level (9th). Due to the paladin's spells and turn undead, the fighter gets a little less out of each level than the paladin. On the other hand, the paladin requires 350,000 XP to the fighter's 250,000 XP to gain a level after 9th. The power level remains fairly balanced between the two of them, even at high levels. It's really quite elegant.</p></blockquote><p></p>
[QUOTE="WheresMyD20, post: 5887450, member: 60772"] You may disagree, but the fighting-man (fighter) class got its name from Chainmail, where it referred to any figure in the game that wasn't a magic-user or a monster. When OD&D came around in 1974, the fighting-man was basically the catch-all for any character that didn't use magic (i.e. a cleric or magic-user). In AD&D, the fighter was one of the four main classes. Paladins, rangers, and barbarians were sub-classes (specialized versions) of the fighter. You can disagree all you want, and even use capital letters to do so, but the fighting-man/fighter has a long history of being a plain vanilla class in D&D. You're now jumping into an entirely different debate. The whole "linear fighter, quadratic wizard" is more of a 3e problem. It's not nearly as pronounced in 1e. Let's stay on topic here. Besides, trying to compare fighters to magic-users is like trying to compare quarterbacks to linebackers. It's a totally different position/role on the team. Apples and oranges. Splitting hairs. For a session or two, one might be more powerful than the other or vice versa. Big deal. D&D isn't and doesn't need to be an exact science. Leveling stops at 10th or 20th level? Funny, I played in a level 20+ campaign of 1e for years. We didn't stop leveling. Actually, the power curve flattens out after name level (9th). Due to the paladin's spells and turn undead, the fighter gets a little less out of each level than the paladin. On the other hand, the paladin requires 350,000 XP to the fighter's 250,000 XP to gain a level after 9th. The power level remains fairly balanced between the two of them, even at high levels. It's really quite elegant. [/QUOTE]
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