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Innovations I'd like to keep in 5E
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<blockquote data-quote="WheresMyD20" data-source="post: 5887936" data-attributes="member: 60772"><p>The game has a 40 year history, not a 4 year history. If you are interested in building the best D&D possible (not necessarily the best game possible, but the best *D&D* possible) you need to consider the entire 40 year span. Ignoring the classic editions because they are older is just plain foolish.</p><p></p><p>It's not about "turning back the clock", it's about rediscovering things that were done well and lost in the newer editions. Not every change is for the better.</p><p></p><p></p><p></p><p>This forum is about 5e, which is supposed to be a unity edition. If you want to personally exclude the classic editions, pretend they don't exist, and just assume they did everything poorly, I guess that's your perrogative. However, it's perfectly legitimate to bring them up in this forum.</p></blockquote><p></p>
[QUOTE="WheresMyD20, post: 5887936, member: 60772"] The game has a 40 year history, not a 4 year history. If you are interested in building the best D&D possible (not necessarily the best game possible, but the best *D&D* possible) you need to consider the entire 40 year span. Ignoring the classic editions because they are older is just plain foolish. It's not about "turning back the clock", it's about rediscovering things that were done well and lost in the newer editions. Not every change is for the better. This forum is about 5e, which is supposed to be a unity edition. If you want to personally exclude the classic editions, pretend they don't exist, and just assume they did everything poorly, I guess that's your perrogative. However, it's perfectly legitimate to bring them up in this forum. [/QUOTE]
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