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Innovations I'd like to keep in 5E
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<blockquote data-quote="CroBob" data-source="post: 5888050" data-attributes="member: 6683307"><p>Exactly how I already said. Remove the idea of skills as they are, untie statistics from them entirely. Give characters specialties, which would replace skills. They could keep the same name, call them "skills" still, doesn't matter, but the mechanic is slightly different. When a character makes an attempt to do something (say climb a rock face, tumble through an enemy's square, recall useful information about a particular sort of monster or tree or rock, create a useful bell, or whatever), figure out what kind of stat would help him to do that sort of thing, and have him roll that stat check. Then, if he is also specially trained to do that sort of thing, he gets another bonus to do that thing, regardless which stat you have him roll. Sure, climbing a rock face will almost never be anything besides strength, but if you're in some magical realm where you move through space and time through the power of thought, let's say, would it really be strength he's using? When the rogue tries to blend in with a crowd, is he using his dexterity for his stealth check, or his charisma? Even if you do manage to use the same stat in every situation, so what? It still removes a bulky part of the character sheet.</p><p></p><p>Anyway, all skill checks would just be a stat check, and if you happen to be doing a skill you're good at, you get your proficiency bonus, or skill bonus, or whatever we call this thing.</p></blockquote><p></p>
[QUOTE="CroBob, post: 5888050, member: 6683307"] Exactly how I already said. Remove the idea of skills as they are, untie statistics from them entirely. Give characters specialties, which would replace skills. They could keep the same name, call them "skills" still, doesn't matter, but the mechanic is slightly different. When a character makes an attempt to do something (say climb a rock face, tumble through an enemy's square, recall useful information about a particular sort of monster or tree or rock, create a useful bell, or whatever), figure out what kind of stat would help him to do that sort of thing, and have him roll that stat check. Then, if he is also specially trained to do that sort of thing, he gets another bonus to do that thing, regardless which stat you have him roll. Sure, climbing a rock face will almost never be anything besides strength, but if you're in some magical realm where you move through space and time through the power of thought, let's say, would it really be strength he's using? When the rogue tries to blend in with a crowd, is he using his dexterity for his stealth check, or his charisma? Even if you do manage to use the same stat in every situation, so what? It still removes a bulky part of the character sheet. Anyway, all skill checks would just be a stat check, and if you happen to be doing a skill you're good at, you get your proficiency bonus, or skill bonus, or whatever we call this thing. [/QUOTE]
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