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Innovations I'd like to keep in 5E
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5888526"><p>That is a straw man. No one is saying mechanics have to be used because they are old. We are saying just because a mechanic was used thirty years ago that doesn't automatically mean it is bad or shouldn't be used again. Not all developments in design are for the better, and some that work for one purpose don't work for others. As an example the 4e powers system was an advance that only about half of the D&D community embraced. It will most likely be jettisoned in this edition or relegated to an optional ad on. Do you believe we should never consider the powers system again because it is out of date? Of course not. Maybe in ten years designers will find a way tonmake it have broader appeal or the mood will be ripe to embrace it. </p><p></p><p>Old doesn't equal bad and new doesn't equal good.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5888526"] That is a straw man. No one is saying mechanics have to be used because they are old. We are saying just because a mechanic was used thirty years ago that doesn't automatically mean it is bad or shouldn't be used again. Not all developments in design are for the better, and some that work for one purpose don't work for others. As an example the 4e powers system was an advance that only about half of the D&D community embraced. It will most likely be jettisoned in this edition or relegated to an optional ad on. Do you believe we should never consider the powers system again because it is out of date? Of course not. Maybe in ten years designers will find a way tonmake it have broader appeal or the mood will be ripe to embrace it. Old doesn't equal bad and new doesn't equal good. [/QUOTE]
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