Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Innovations I'd like to keep in 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5888632" data-attributes="member: 82106"><p>It isn't a straw man, you're whole basis of argument amounts to touting older mechanics, even in the face of all their drawbacks which have been overcome over and over again in both other systems and in later editions of D&D. Many of these arguments DO amount to "it was better in the old days" from my perspective. I know you'll disagree with that, and that's fine, so it goes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I also think there's been (at least with 3e and 4e) a concerted conscious attempt to specifically improve on existing mechanics. While it is perfectly possible to argue the merits of any specific newer or older mechanic overall the game system has improved with time. Designers learn with each new iteration. My concern is that the attitude of "back to the past" is not focusing on improving the game, and that should be a big part of the focus in any edition, otherwise what is the point? I still own 1e and 2e (and a couple versions of Basic and OD&D for that matter) and I can D/L numerous OSR games. While I think it will be great if 5e captures a wider range of play styles and allows the game to focus more widely on different ones I don't think rolling back the clock is a worthwhile goal. IMHO the default assumption in core 5e would best be on flexible modern mechanics. They are going to be a LOT more capable of providing a wider range of play styles than the mechanics of AD&D were, which IMHO was rather inflexible and brittle.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5888632, member: 82106"] It isn't a straw man, you're whole basis of argument amounts to touting older mechanics, even in the face of all their drawbacks which have been overcome over and over again in both other systems and in later editions of D&D. Many of these arguments DO amount to "it was better in the old days" from my perspective. I know you'll disagree with that, and that's fine, so it goes ;) I also think there's been (at least with 3e and 4e) a concerted conscious attempt to specifically improve on existing mechanics. While it is perfectly possible to argue the merits of any specific newer or older mechanic overall the game system has improved with time. Designers learn with each new iteration. My concern is that the attitude of "back to the past" is not focusing on improving the game, and that should be a big part of the focus in any edition, otherwise what is the point? I still own 1e and 2e (and a couple versions of Basic and OD&D for that matter) and I can D/L numerous OSR games. While I think it will be great if 5e captures a wider range of play styles and allows the game to focus more widely on different ones I don't think rolling back the clock is a worthwhile goal. IMHO the default assumption in core 5e would best be on flexible modern mechanics. They are going to be a LOT more capable of providing a wider range of play styles than the mechanics of AD&D were, which IMHO was rather inflexible and brittle. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Innovations I'd like to keep in 5E
Top