Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Innovations I'd like to keep in 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5888646"><p>Again we simply disagree. Some things have been improvements. Straight d20 roll is widely embraced as an improvement. Uified system most see as an improvement (howevere there are valid reasons for wanting t go the other way---d10 roll for initiative, lowest goes first, is a bit easier on the gm for example). Other things like 4e powers have had a much poorer reaction. Still other things like some of the balancing features of pre 3e D&D are arguably superior to mechanics that came later. Again, your argument amounts to new is good and old is bad. Instead you should be addressing individual mechanics and why they should or should not be included in the next edition. When a mechanic was invented is not a good basis for an evaluation. </p><p></p><p></p><p></p><p>I am not sure they did. Each new edition caters well to a particular style of play, but I wouldn't say 4e was an objective improvement over 3e or that 2e wss an objective improvmenet over 1e. Each added some things I thought were better, but each also added things I thought damaged the game. </p><p></p><p>My 3e ravenloft games just didn't play as well as my 2e ravenloft games and it was the new system that created this problem, but 3e worked well for onje of my other fantasy setting. 4e doesn't work well for anything I want to do. Just because it comes after 3e that doesn't make it better. </p><p></p><p>Also the whole notion that anything is a steady unwavering march of progressive good doesn't hold. Each new iteration of the game is a reaction to the previous edition. The latest edition was a reaction against perceived imbalances in 3e. But that doesn't mean the solution they offer is objectively better than what came before, nor does it mean the problem they tried to solve was a universal issue. Sometimes mistakes are introduced in new editions. Sometimes good mechanics are taken out. Smetimes trends are just that. This happens in pop culture all the time (80s aesthetics went from being reviled in the 90s to being embraced today). Right now streamlined and unified systems with one broad mechanic for all possible problems is popular (and I myself tend to support this). But that doesn't mean rpgs will always embrace this design approach. There are good reasons to have multiple systems in a game. It all depends on what you are trying to achieve.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5888646"] Again we simply disagree. Some things have been improvements. Straight d20 roll is widely embraced as an improvement. Uified system most see as an improvement (howevere there are valid reasons for wanting t go the other way---d10 roll for initiative, lowest goes first, is a bit easier on the gm for example). Other things like 4e powers have had a much poorer reaction. Still other things like some of the balancing features of pre 3e D&D are arguably superior to mechanics that came later. Again, your argument amounts to new is good and old is bad. Instead you should be addressing individual mechanics and why they should or should not be included in the next edition. When a mechanic was invented is not a good basis for an evaluation. I am not sure they did. Each new edition caters well to a particular style of play, but I wouldn't say 4e was an objective improvement over 3e or that 2e wss an objective improvmenet over 1e. Each added some things I thought were better, but each also added things I thought damaged the game. My 3e ravenloft games just didn't play as well as my 2e ravenloft games and it was the new system that created this problem, but 3e worked well for onje of my other fantasy setting. 4e doesn't work well for anything I want to do. Just because it comes after 3e that doesn't make it better. Also the whole notion that anything is a steady unwavering march of progressive good doesn't hold. Each new iteration of the game is a reaction to the previous edition. The latest edition was a reaction against perceived imbalances in 3e. But that doesn't mean the solution they offer is objectively better than what came before, nor does it mean the problem they tried to solve was a universal issue. Sometimes mistakes are introduced in new editions. Sometimes good mechanics are taken out. Smetimes trends are just that. This happens in pop culture all the time (80s aesthetics went from being reviled in the 90s to being embraced today). Right now streamlined and unified systems with one broad mechanic for all possible problems is popular (and I myself tend to support this). But that doesn't mean rpgs will always embrace this design approach. There are good reasons to have multiple systems in a game. It all depends on what you are trying to achieve. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Innovations I'd like to keep in 5E
Top