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Innovations I'd like to keep in 5E
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<blockquote data-quote="Sadras" data-source="post: 5888691" data-attributes="member: 6688277"><p>Are you suggesting an entirely new system could be acceptable to you or are there some sacred cows you are not willing to slaughter? Because if an entirely new system presents itself which is vastly superior, would you object to it due to it being so different? and if yes, why? I'm merely asking here - because I wonder how far YOU are willing to go for a new system.</p><p> </p><p></p><p> </p><p>This is not as complicated as you make it out to be. White Wolf has been using a similar system for years and its no more complex than what we are using now. The Summerland RPG even uses a variation of this system where the player motivates what attribute s/he wants to use and the Storyteller decides based on the motivation. And it works fine. So really this isnt a deal breaker. </p><p>Also unfortunately 4E (which I play and I enjoy) is rather thin in skills for my taste. </p><p> </p><p></p><p> </p><p>Unfortunately its not always the same designers that carry through to create the newer editions. But even with all that knowledge and learning - you have to ask yourself that if it was as you say, why did 4E fall short in certain aspects when all that knowledge and learning from previous editions was at their fingertips already? (And just for all you trolls remember I play 4E).</p><p> </p><p>Truthfully I'm torn - do we carry all these sickly bloated cows into the new edition (traditionalist) or do we instead forge ahead and leave archaic system of hit points, armour class, healing surges and the like behind - since we are never ever going to agree (just look at these boards!!!)</p><p> </p><p>My final verdict, with a heavy heart, is to adopt White Wolf's RPG system -its truly superior in every way.</p><p>Realistic Wounds System, Conviction for Morale, Wits for Initiative, Combat Expertise (including Archery) becomes a Skill as it should be, Better Skill System, Faster Combat Scenes, Easier multi-classing system, Willpower instead of Action Points, Faith for Clerics, Traits and Flaws for better roleplaying, Backgrounds are present and the "Magic" works better, Comeliness for the win, no silly Saving Throws, Great Advancement System/XP...etc </p><p>With only a few minor adjustments it would be the ideal D&D system...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Sadras, post: 5888691, member: 6688277"] Are you suggesting an entirely new system could be acceptable to you or are there some sacred cows you are not willing to slaughter? Because if an entirely new system presents itself which is vastly superior, would you object to it due to it being so different? and if yes, why? I'm merely asking here - because I wonder how far YOU are willing to go for a new system. This is not as complicated as you make it out to be. White Wolf has been using a similar system for years and its no more complex than what we are using now. The Summerland RPG even uses a variation of this system where the player motivates what attribute s/he wants to use and the Storyteller decides based on the motivation. And it works fine. So really this isnt a deal breaker. Also unfortunately 4E (which I play and I enjoy) is rather thin in skills for my taste. Unfortunately its not always the same designers that carry through to create the newer editions. But even with all that knowledge and learning - you have to ask yourself that if it was as you say, why did 4E fall short in certain aspects when all that knowledge and learning from previous editions was at their fingertips already? (And just for all you trolls remember I play 4E). Truthfully I'm torn - do we carry all these sickly bloated cows into the new edition (traditionalist) or do we instead forge ahead and leave archaic system of hit points, armour class, healing surges and the like behind - since we are never ever going to agree (just look at these boards!!!) My final verdict, with a heavy heart, is to adopt White Wolf's RPG system -its truly superior in every way. Realistic Wounds System, Conviction for Morale, Wits for Initiative, Combat Expertise (including Archery) becomes a Skill as it should be, Better Skill System, Faster Combat Scenes, Easier multi-classing system, Willpower instead of Action Points, Faith for Clerics, Traits and Flaws for better roleplaying, Backgrounds are present and the "Magic" works better, Comeliness for the win, no silly Saving Throws, Great Advancement System/XP...etc With only a few minor adjustments it would be the ideal D&D system...:cool: [/QUOTE]
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