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Innovations I'd like to keep in 5E
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<blockquote data-quote="CroBob" data-source="post: 5888856" data-attributes="member: 6683307"><p>That's really not true, though. The DM has only to choose which stat applies, and the player can state that he's good at that and his skill applies. The Dm may argue, and maybe he should, but I don't think players or DMs who try to use the system against the other should be a serious consideration for the rules themselves. Further, there would still be a list of skills to choose from (with a description of what situations they apply to) to avoid off the wall BS, and an option for the DM and player to make their own skills up.</p><p></p><p></p><p></p><p>I don't see how my proposed system would prevent adding bonuses to skills OR to specific stats checked, or whatever. My system is essentially the same as the current one, just more flexible. More importantly, it would allow for more interesting class features or feats, as they'd apply to 2 variables instead of only one, and would therefore appeal to gamers who like to focus on skills as much or more than combat.</p><p></p><p></p><p></p><p>I don't see the cost. It's still 1. Player attempts something, 2. DM calls for a kind of roll, 3. Player makes the roll, 4. DM determines success.</p></blockquote><p></p>
[QUOTE="CroBob, post: 5888856, member: 6683307"] That's really not true, though. The DM has only to choose which stat applies, and the player can state that he's good at that and his skill applies. The Dm may argue, and maybe he should, but I don't think players or DMs who try to use the system against the other should be a serious consideration for the rules themselves. Further, there would still be a list of skills to choose from (with a description of what situations they apply to) to avoid off the wall BS, and an option for the DM and player to make their own skills up. I don't see how my proposed system would prevent adding bonuses to skills OR to specific stats checked, or whatever. My system is essentially the same as the current one, just more flexible. More importantly, it would allow for more interesting class features or feats, as they'd apply to 2 variables instead of only one, and would therefore appeal to gamers who like to focus on skills as much or more than combat. I don't see the cost. It's still 1. Player attempts something, 2. DM calls for a kind of roll, 3. Player makes the roll, 4. DM determines success. [/QUOTE]
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Innovations I'd like to keep in 5E
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