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Innovations I'd like to keep in 5E
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<blockquote data-quote="WheresMyD20" data-source="post: 5889180" data-attributes="member: 60772"><p>Except that it's a terrible analogy. D&D isn't a machine. It's not limited by technology (except maybe by improvements in desktop publishing and art creation).</p><p></p><p>Classes didn't have different XP tables because no one thought of having a single table. They had different tables because it was designed that way.</p><p></p><p>Race-as-class didn't exist in BECMI because no one thought of separating race and class. It was a design decision.</p><p></p><p>AD&D didn't have unified ability score mods. That was also by design.</p><p></p><p>I'm not saying that all of these design decisions were the best decisions (they're all up for debate), but I am saying that they were creative decisions, not technological limitations.</p><p></p><p>Let's try a different analogy: Movie Remakes. 5e shouldn't simply be a remake of a remake of a remake. Take a look at the source material. Understand it and why it was designed the way it was. Then, look at the other versions (remakes) that were made over the years and carefully evaluate which changes worked and which ones didn't. Then, make a new remake (5e) based on the original with a view to changes that actually were improvements... and not every change was an improvement.</p></blockquote><p></p>
[QUOTE="WheresMyD20, post: 5889180, member: 60772"] Except that it's a terrible analogy. D&D isn't a machine. It's not limited by technology (except maybe by improvements in desktop publishing and art creation). Classes didn't have different XP tables because no one thought of having a single table. They had different tables because it was designed that way. Race-as-class didn't exist in BECMI because no one thought of separating race and class. It was a design decision. AD&D didn't have unified ability score mods. That was also by design. I'm not saying that all of these design decisions were the best decisions (they're all up for debate), but I am saying that they were creative decisions, not technological limitations. Let's try a different analogy: Movie Remakes. 5e shouldn't simply be a remake of a remake of a remake. Take a look at the source material. Understand it and why it was designed the way it was. Then, look at the other versions (remakes) that were made over the years and carefully evaluate which changes worked and which ones didn't. Then, make a new remake (5e) based on the original with a view to changes that actually were improvements... and not every change was an improvement. [/QUOTE]
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