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Innovations I'd like to keep in 5E
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<blockquote data-quote="CroBob" data-source="post: 5890100" data-attributes="member: 6683307"><p>There's a chapter describing what skills do, so if skills were to be replaced with simple stat checks, there's no difference in the amount of space used to explain how they work. We don't even need to include the skill bonus to certain types of actions. My point is that skills are currently nothing more than stat checks. Unless you're trained, in which case it's a stat check plus 5. I actually think my system would work better with a smaller number than 5. I'd go with 2 or 3, and not give the half level to them, but that's besides the point.</p><p></p><p>I'm not even trying to argue that certain stats would not apply to certain skills by default. I simply think that having a list of stat checks on the same page stats are on is redundant. Stealth is a Dex check. If you're trained, you get +5. The versatility of potentially using different stats for certain actions is nothing more than a bonus. It's not like there's going to be any serious debate or confusion about which skill would apply to the stat check, since you know exactly what you're trying to do. The math is essentially the same thing</p><p></p><p></p><p></p><p>My system is simply condensing the list of skills from 13 to 6, adding bonuses based on the exact aim of the check. Maybe even give classes bonuses to one or two kinds of stat checks pure and simple. It's like how the list of skills got condensed from 3rd to 4th. No more spot and listen, now it's perception. No more perception and insight, just wisdom checks. On top of that, the feats and stuff that add to skill checks for specific things (athletics for jumps) it only adds to one of the six instead, like Dex checks to hide. Six skills, more variables.</p></blockquote><p></p>
[QUOTE="CroBob, post: 5890100, member: 6683307"] There's a chapter describing what skills do, so if skills were to be replaced with simple stat checks, there's no difference in the amount of space used to explain how they work. We don't even need to include the skill bonus to certain types of actions. My point is that skills are currently nothing more than stat checks. Unless you're trained, in which case it's a stat check plus 5. I actually think my system would work better with a smaller number than 5. I'd go with 2 or 3, and not give the half level to them, but that's besides the point. I'm not even trying to argue that certain stats would not apply to certain skills by default. I simply think that having a list of stat checks on the same page stats are on is redundant. Stealth is a Dex check. If you're trained, you get +5. The versatility of potentially using different stats for certain actions is nothing more than a bonus. It's not like there's going to be any serious debate or confusion about which skill would apply to the stat check, since you know exactly what you're trying to do. The math is essentially the same thing My system is simply condensing the list of skills from 13 to 6, adding bonuses based on the exact aim of the check. Maybe even give classes bonuses to one or two kinds of stat checks pure and simple. It's like how the list of skills got condensed from 3rd to 4th. No more spot and listen, now it's perception. No more perception and insight, just wisdom checks. On top of that, the feats and stuff that add to skill checks for specific things (athletics for jumps) it only adds to one of the six instead, like Dex checks to hide. Six skills, more variables. [/QUOTE]
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