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Inopportune Migraine- Penalty for flavor
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<blockquote data-quote="The_Universe" data-source="post: 2365006" data-attributes="member: 8944"><p>I'd say that this...</p><p> ...is far too subjective. Just like you can't have a feat that's abilities come into play when a character "feels" a certain way, you shouldn't have a flaw based on that same sort of standard.</p><p> </p><p>Why not? Because the way a character feels is entirely determined by the player, and (at best) are sometimes also up to DM's discretion.</p><p> </p><p>However, Takyris has included this...</p><p>...which somewhat mitigates the problems of having a flaw based on feelings. However, I'd say the flaw is simply not as "flawed" as the rest of its brethren. It's very specific, and has a way for a character to easily avoid its worst effects. When taken in contrast with an "official" flaw that flat out penalizes melee or ranged attacks by the equivalent of 2 or 3 levels, a flaw that <em>might</em> only leave a character shaken after they've taken damage in a combat (far from a guarantee) seems a little light on penalties. </p><p> </p><p>And it doesn't seem like it has a lot to do with migraine headaches, since they're not typically (as far as I am aware) based on imminent danger of injury or death. </p><p> </p><p>The short version: I'd be uncomfortable with any flaw that allows a save to mitigate its in-game effect.</p><p> </p><p>In fact, a more apropriate version is probably just: </p><p> </p><p><strong>Easily Shaken:</strong> You take a -2 penalty on attack rolls, saving throws, and skill checks. The penalties to skill checks do not apply when circumstances would normally allow you to take 10 or 20.</p></blockquote><p></p>
[QUOTE="The_Universe, post: 2365006, member: 8944"] I'd say that this... ...is far too subjective. Just like you can't have a feat that's abilities come into play when a character "feels" a certain way, you shouldn't have a flaw based on that same sort of standard. Why not? Because the way a character feels is entirely determined by the player, and (at best) are sometimes also up to DM's discretion. However, Takyris has included this... ...which somewhat mitigates the problems of having a flaw based on feelings. However, I'd say the flaw is simply not as "flawed" as the rest of its brethren. It's very specific, and has a way for a character to easily avoid its worst effects. When taken in contrast with an "official" flaw that flat out penalizes melee or ranged attacks by the equivalent of 2 or 3 levels, a flaw that [i]might[/i] only leave a character shaken after they've taken damage in a combat (far from a guarantee) seems a little light on penalties. And it doesn't seem like it has a lot to do with migraine headaches, since they're not typically (as far as I am aware) based on imminent danger of injury or death. The short version: I'd be uncomfortable with any flaw that allows a save to mitigate its in-game effect. In fact, a more apropriate version is probably just: [b]Easily Shaken:[/b] You take a -2 penalty on attack rolls, saving throws, and skill checks. The penalties to skill checks do not apply when circumstances would normally allow you to take 10 or 20. [/QUOTE]
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