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<blockquote data-quote="takyris" data-source="post: 2365033" data-attributes="member: 5171"><p>Hey, Universe, a few points of clarification:</p><p></p><p>1) Didn't have UA in front of me when I wrote that, so if it's underpowered compared to flaws that are official, yeah, my bad.</p><p></p><p>2) I wrote it ambiguously -- also my bad. The first line was meant to be flavor-text. The second line was where the rules kicked in. I'd intended it to mean "First time you're directly attacked OR take damage (ie, from a non-direct attack like an area-of-effect spell or trap effect).</p><p></p><p>3) In terms of the hindrance level, again, I'd have to look at it with UA in front of me, but my thinking was "Always at least at a -2, possibly only getting move-actions for the duration of the combat," was reasonable for a flaw. I know it's heavier than I'd want to take, even as a mage. If you're concerned that the DC is low, I'd change it to "Save DC of 15+damage taken, or just 15 for a miss."</p><p></p><p>It <strong>is</strong> more complex than a normal flaw, though, and I wouldn't want everyone in the party to have something like this -- it would annoy me to have to track that much stuff. The flat-penalty flaws are significantly easier to track.</p></blockquote><p></p>
[QUOTE="takyris, post: 2365033, member: 5171"] Hey, Universe, a few points of clarification: 1) Didn't have UA in front of me when I wrote that, so if it's underpowered compared to flaws that are official, yeah, my bad. 2) I wrote it ambiguously -- also my bad. The first line was meant to be flavor-text. The second line was where the rules kicked in. I'd intended it to mean "First time you're directly attacked OR take damage (ie, from a non-direct attack like an area-of-effect spell or trap effect). 3) In terms of the hindrance level, again, I'd have to look at it with UA in front of me, but my thinking was "Always at least at a -2, possibly only getting move-actions for the duration of the combat," was reasonable for a flaw. I know it's heavier than I'd want to take, even as a mage. If you're concerned that the DC is low, I'd change it to "Save DC of 15+damage taken, or just 15 for a miss." It [b]is[/b] more complex than a normal flaw, though, and I wouldn't want everyone in the party to have something like this -- it would annoy me to have to track that much stuff. The flat-penalty flaws are significantly easier to track. [/QUOTE]
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