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Input for starting a Star Wars Saga Edition game?
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<blockquote data-quote="Umbran" data-source="post: 5960448" data-attributes="member: 177"><p>Beware of unintended consequences.</p><p></p><p>In my experience, defenses don't generally outstrip attack bonuses in SWSE, like AC can outstrip BAB in D&D. The soldier and Jedi types keep up like they are supposed to, largely because there are relatively few ways to improve Defenses in SWSE. </p><p></p><p>Also note that attack bonuses are not the only thing that goes against those defenses. Many Force Powers are "roll Use the Force against the target's X Defense" - and if you cut those defenses, you are making the characters more vulnerable to those powers. </p><p></p><p></p><p></p><p>We use the class values you use above, but we apply con modifiers, and find that works well. Some of the things in SWSE do a lot of damage when characters get rolling. You might not want to cut their hit points overmuch.</p><p></p><p></p><p></p><p>In D&D, multiclassing is a pain because it gets in the way of spellcasting ability. Note that in SWSE, this is not the case. </p><p></p><p></p><p></p><p>I don't know how this will work out, but color me skeptical. I am, however a "least change to get the desired result" kind of guy.</p><p></p><p></p><p></p><p>This will lead to power-bloat, especially for Force users. The cool options are limited for a reason. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p>I'm not sure if I'll need to do anything for the Skill vs Defense issue[/quote]</p><p></p><p>See above about Defenses. I don't know what issue you're referring to. Some folks think that Defenses outstrip skills*. But, above you've already cut the growth of Defenses to the same rate as skills. Are you sure your issue still exists after that change?</p><p></p><p></p><p></p><p></p><p>*Defenses grow as +1/level, and skills as +1/2levels. I think it just means that at higher level, a character who wants to directly affect another character with skills has to work at it (back up the skill use with their stat raises with level, feats, talents, or Force powers) if they want to be sure of success. To me, that looks like a feature, not a flaw - those who focus on doing a thing should be better at doing that thing.</p><p>[/QUOTE]</p>
[QUOTE="Umbran, post: 5960448, member: 177"] Beware of unintended consequences. In my experience, defenses don't generally outstrip attack bonuses in SWSE, like AC can outstrip BAB in D&D. The soldier and Jedi types keep up like they are supposed to, largely because there are relatively few ways to improve Defenses in SWSE. Also note that attack bonuses are not the only thing that goes against those defenses. Many Force Powers are "roll Use the Force against the target's X Defense" - and if you cut those defenses, you are making the characters more vulnerable to those powers. We use the class values you use above, but we apply con modifiers, and find that works well. Some of the things in SWSE do a lot of damage when characters get rolling. You might not want to cut their hit points overmuch. In D&D, multiclassing is a pain because it gets in the way of spellcasting ability. Note that in SWSE, this is not the case. I don't know how this will work out, but color me skeptical. I am, however a "least change to get the desired result" kind of guy. This will lead to power-bloat, especially for Force users. The cool options are limited for a reason. :) [/quote]I'm not sure if I'll need to do anything for the Skill vs Defense issue[/quote] See above about Defenses. I don't know what issue you're referring to. Some folks think that Defenses outstrip skills*. But, above you've already cut the growth of Defenses to the same rate as skills. Are you sure your issue still exists after that change? *Defenses grow as +1/level, and skills as +1/2levels. I think it just means that at higher level, a character who wants to directly affect another character with skills has to work at it (back up the skill use with their stat raises with level, feats, talents, or Force powers) if they want to be sure of success. To me, that looks like a feature, not a flaw - those who focus on doing a thing should be better at doing that thing. [/QUOTE]
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