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Input for starting a Star Wars Saga Edition game?
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<blockquote data-quote="Quickleaf" data-source="post: 5962279" data-attributes="member: 20323"><p>So it sounds like with you're saying with non-optimized Jedi characters keeping Skill Focus (Use the Force) doesn't imbalance the math. I think I'm going to go with a flavor tweak to Skill Focus (Use the Force) which makes the Force-user hyper sensitive to disturbances in the Force, dark side corrupted places/objects, and telepathic bombardment (maybe with the caveat that a 10th level Jedi can control this sensitivity). This way it's a trade-off for either optimized or non-optimized Jedi characters, and becomes a question of "do I want to create extra grief for my character? does it fit the concept I have?"</p><p></p><p></p><p>I do appreciate your input, and you inspired me to look more closely at the math for myself. It's nice to be coming into a time-tested game which has an active helpful community around it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Turns out the house rules I'll use are brief, simple, and make characters a bit closer to 4e D&D (the last game we played).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5962279, member: 20323"] So it sounds like with you're saying with non-optimized Jedi characters keeping Skill Focus (Use the Force) doesn't imbalance the math. I think I'm going to go with a flavor tweak to Skill Focus (Use the Force) which makes the Force-user hyper sensitive to disturbances in the Force, dark side corrupted places/objects, and telepathic bombardment (maybe with the caveat that a 10th level Jedi can control this sensitivity). This way it's a trade-off for either optimized or non-optimized Jedi characters, and becomes a question of "do I want to create extra grief for my character? does it fit the concept I have?" I do appreciate your input, and you inspired me to look more closely at the math for myself. It's nice to be coming into a time-tested game which has an active helpful community around it :) Turns out the house rules I'll use are brief, simple, and make characters a bit closer to 4e D&D (the last game we played). [/QUOTE]
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