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Input for starting a Star Wars Saga Edition game?
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<blockquote data-quote="fireinthedust" data-source="post: 6021969" data-attributes="member: 51930"><p>I'll read over that adventure soon. Thanks for posting it!</p><p></p><p>Amazing thread, folks! I really do learn a lot by listening to various sides of a debate, and you lot have a lot of great perspectives.</p><p></p><p>I'm talking someone into running a SW game (with my help with books and stat blocks), and we're likely going to do things in a... well, a version of SW set during the trailers to the SW:TOR game, which were amazing. I like the setting: sith empire vs Jedi Republic, and the potential to have Sith show up by the ship-load to attack the Jedi Temple, or lead patrols of droids and soldiers in battle, well, it's exciting stuff. </p><p></p><p>I was thinking about some heavy house rules myself, but I may suggest we go relatively RAW, but with skill focus UTF/Use Computer being at higher levels.</p><p></p><p>What level would you suggest for SF:UTF? And for UC?</p><p></p><p>Also: I'd really like some great stat blocks, especially for Sith at various levels.</p><p></p><p>And what do you think of porting over gear from d20 Future and d20 Cybernetics? With the obligatory number swapping (saving throws, spin them around into attacks on defences, etc.), could adding to the arsenal of non-force users help balance them out? Or make the game more fun for bounty hunters and smugglers?</p><p></p><p></p><p>What do you think of creating a mash-up class for Smugglers, Scouts and possibly Nobles? I don't like that Scoundrels are at a disadvantage what looks like) for gun-slinging at higher levels. As well, I know that Nobles can dominate social interactions, but without multiclassing perhaps a single, unified scout/noble/scoundrel class could give these characters more of something to do? They'd still have access to the various talent trees on a case-by-case basis (ie: are they a noble scion? No? Then no lineage talent for the outer rim moisture farmer).</p><p></p><p></p><p>And tips for creating Dark Jedi/Sith would be helpful. If they have their own Order and planets and empire, I assume using the Jedi class would be fine. Is the weapons expert a good option for them?</p><p></p><p></p><p>Sorry for the disorganization, I'm also brain dumping.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 6021969, member: 51930"] I'll read over that adventure soon. Thanks for posting it! Amazing thread, folks! I really do learn a lot by listening to various sides of a debate, and you lot have a lot of great perspectives. I'm talking someone into running a SW game (with my help with books and stat blocks), and we're likely going to do things in a... well, a version of SW set during the trailers to the SW:TOR game, which were amazing. I like the setting: sith empire vs Jedi Republic, and the potential to have Sith show up by the ship-load to attack the Jedi Temple, or lead patrols of droids and soldiers in battle, well, it's exciting stuff. I was thinking about some heavy house rules myself, but I may suggest we go relatively RAW, but with skill focus UTF/Use Computer being at higher levels. What level would you suggest for SF:UTF? And for UC? Also: I'd really like some great stat blocks, especially for Sith at various levels. And what do you think of porting over gear from d20 Future and d20 Cybernetics? With the obligatory number swapping (saving throws, spin them around into attacks on defences, etc.), could adding to the arsenal of non-force users help balance them out? Or make the game more fun for bounty hunters and smugglers? What do you think of creating a mash-up class for Smugglers, Scouts and possibly Nobles? I don't like that Scoundrels are at a disadvantage what looks like) for gun-slinging at higher levels. As well, I know that Nobles can dominate social interactions, but without multiclassing perhaps a single, unified scout/noble/scoundrel class could give these characters more of something to do? They'd still have access to the various talent trees on a case-by-case basis (ie: are they a noble scion? No? Then no lineage talent for the outer rim moisture farmer). And tips for creating Dark Jedi/Sith would be helpful. If they have their own Order and planets and empire, I assume using the Jedi class would be fine. Is the weapons expert a good option for them? Sorry for the disorganization, I'm also brain dumping. [/QUOTE]
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