So, for a campaign and it's setting that I'm soon to start, I've been thinking about the cleric and paladin.
It is a low-magic high-fantasy setting (the normal amount of elves, gnomes, and beasts - less fireballs and demon summoning). For most of the spellcasting classes, the changes have been pretty straightforward.
Wizard - At most 1/2 character levels can be wizard or sorcerer levels.
Sorcerer - As above, and only gnomes and elves of the player races can be sorcerers. Also, sorcerers cast spells from the Witch list found in the DMG. However, they know 1 more spell per spell level than in RAW.
Druids - Do not exist.
Rangers - Cannot cast spells, gets other compensation.
However, divine beings are still powerful and I want divine casters to represent that. Human wizards can only dabble in what the gods do for a living, and priests and rightous warriors should be able to request help from these.
Right now, I've only got the basic outlines. The idea is that clerics and paladins should have a piety value, indicating how they stand in their gods favor. Piety is gained through service through the god(s) and daily prayers.
Whenever a divine caster wants to pray for help from the god (cast a spell), he has to do a "Piety Check", basically 1d20+piety+wisdom modifier, against a DC based on the spell requested. If it succeeds, the god interferes and uses the cleric as a medium through which the spell is cast. However, you actually "use up" some of that favor; constantly begging for help will surely piss of the god in question. As such, the piety value is lowered a small amount whenever a spell is cast. If you have negative piety points you can never succeed.
If the check fails, the god has deemed your wish unnecessary and not granted you it. However, this taxes the relation with the god even more, lowering the piety even more.
As such, the cleric will not have to prepare spells, but each religious organization will have only a limited number of different prayers. Each cleric will have a set of spells that can be wished for. There is neither a set maximum of number of spells per spell level per day, but instead the limit is dictated by the piety of the cleric or paladin.
So, what I need input on: What do you people think? Balance issues aren't a problem unless it's really effed up, because we have a quite flexible group.
Also, how high should I put the cap on piety? I was thinking 1/level for cleric and 1/2 levels for paladin, having the DC of spells somewhere around 5+2*spell level. And also, how much should the piety be lowered on a failed spell and a successful spell respectively?
Anything else I should think about?
Does anyone know if maybe something like this already exists?
EDIT: Noted should also be that I've nerfed healing a lot, and also that negative piety should actually be disfavor of the god in question, leading to all kinds of bad stuff for a cleric or paladin.
It is a low-magic high-fantasy setting (the normal amount of elves, gnomes, and beasts - less fireballs and demon summoning). For most of the spellcasting classes, the changes have been pretty straightforward.
Wizard - At most 1/2 character levels can be wizard or sorcerer levels.
Sorcerer - As above, and only gnomes and elves of the player races can be sorcerers. Also, sorcerers cast spells from the Witch list found in the DMG. However, they know 1 more spell per spell level than in RAW.
Druids - Do not exist.
Rangers - Cannot cast spells, gets other compensation.
However, divine beings are still powerful and I want divine casters to represent that. Human wizards can only dabble in what the gods do for a living, and priests and rightous warriors should be able to request help from these.
Right now, I've only got the basic outlines. The idea is that clerics and paladins should have a piety value, indicating how they stand in their gods favor. Piety is gained through service through the god(s) and daily prayers.
Whenever a divine caster wants to pray for help from the god (cast a spell), he has to do a "Piety Check", basically 1d20+piety+wisdom modifier, against a DC based on the spell requested. If it succeeds, the god interferes and uses the cleric as a medium through which the spell is cast. However, you actually "use up" some of that favor; constantly begging for help will surely piss of the god in question. As such, the piety value is lowered a small amount whenever a spell is cast. If you have negative piety points you can never succeed.
If the check fails, the god has deemed your wish unnecessary and not granted you it. However, this taxes the relation with the god even more, lowering the piety even more.
As such, the cleric will not have to prepare spells, but each religious organization will have only a limited number of different prayers. Each cleric will have a set of spells that can be wished for. There is neither a set maximum of number of spells per spell level per day, but instead the limit is dictated by the piety of the cleric or paladin.
So, what I need input on: What do you people think? Balance issues aren't a problem unless it's really effed up, because we have a quite flexible group.
Also, how high should I put the cap on piety? I was thinking 1/level for cleric and 1/2 levels for paladin, having the DC of spells somewhere around 5+2*spell level. And also, how much should the piety be lowered on a failed spell and a successful spell respectively?
Anything else I should think about?
Does anyone know if maybe something like this already exists?
EDIT: Noted should also be that I've nerfed healing a lot, and also that negative piety should actually be disfavor of the god in question, leading to all kinds of bad stuff for a cleric or paladin.