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Input needed - low-magic system, especially for divine
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<blockquote data-quote="Ilja" data-source="post: 4862989" data-attributes="member: 84300"><p>Thanks for input!</p><p></p><p>Yes, that might be a good idea. Guess I was inspired by the swedish game EON, that uses similiar rules but for all professions (there are no classes in the same way as D&D). In EON, if you fail at the prayer, your piety is instantly set to 0. On the other hand, in EON, most fighters that have actually survived three fights will be missing at least as many limbs. But yeah, having the same penalty seems reasonable and more easy.</p><p></p><p></p><p>Yes, a first level cleric will not be able to cast more than one spell on a single day. Most days, a cleric should not cast any spells at all - divine intervention should be powerful, but rare. But now that you mention it, maybe I should set it to level +2 or something. Anyways, a cleric will not be a spellcaster as much as a religious leader that may in dire circumstances ask for divine intervention.</p><p>Are the DC's that much of? A 1-st level cleric casting a 1-st level spell, having a WIS of +2, will succeed on a 4 or above (1d20+1+2). A 17-th level cleric with maximum current piety and WIS +5 (4 extra points wisdom from levels, +2 from magic item - it's a low-magic world, so that seems kind of fair) will succeed on... Oh, you're right, a 1 or more. Maybe setting it to something like 3+3*level would be fairer. That would make a level 9 spell have a DC of 30 to be cast, certainly difficult if not under favorable circumstances.</p><p>Oh, forgot to mention that. If the prayer is in line with the god's portfolio, or it's really in the interest of the church or whatever, the caster can gain a bonus on the roll, and vice versa. Asking a god of healing for a Harm spell will be hard indeed.</p><p></p><p>3. How much are you planning to make such a spell 'cost' in piety: spell lvl*caster lvl? That seems reasonable, since most spells scale with caster lvl. (You could allow a high lvl caster to artificially request a lower caster lvl 'miracle'.)</p><p>No, far less. More likely plain spell level. Remember, a 5th level cleric will have a max piety of 5 (or 7 if I change to level+2).</p><p>Also, piety will not be replenished daily. It will take a long time indeed, and as such, clerics won't be common among adventurers. It will be a class more often held by NPCs, though Paladins might be more common among the questing knights.</p><p>I was thinking something along the lines of 1 point of piety per month of devoted service at a temple, 1 point whenever gaining a cleric level, and 1-2 points for doing something really great in the deity's cause.</p><p></p><p>Also, I'm thinking of including group prayers where a whole church could gather to summon the will of their god <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Clerics will also have more skill points/level and a few more class skills that makes sense such as gather information and all knowledge skills, as well as Linguistics.</p><p> </p><p></p><p>I'm sorry for being unclear, the cleric shouldn't be casting spells each day at all. Divine intervention is a lifeline, not bread- and butter. And the same number of spells would anyway be kind of unfair, since a cleric will be able to cast much more powerful spells.</p></blockquote><p></p>
[QUOTE="Ilja, post: 4862989, member: 84300"] Thanks for input! Yes, that might be a good idea. Guess I was inspired by the swedish game EON, that uses similiar rules but for all professions (there are no classes in the same way as D&D). In EON, if you fail at the prayer, your piety is instantly set to 0. On the other hand, in EON, most fighters that have actually survived three fights will be missing at least as many limbs. But yeah, having the same penalty seems reasonable and more easy. Yes, a first level cleric will not be able to cast more than one spell on a single day. Most days, a cleric should not cast any spells at all - divine intervention should be powerful, but rare. But now that you mention it, maybe I should set it to level +2 or something. Anyways, a cleric will not be a spellcaster as much as a religious leader that may in dire circumstances ask for divine intervention. Are the DC's that much of? A 1-st level cleric casting a 1-st level spell, having a WIS of +2, will succeed on a 4 or above (1d20+1+2). A 17-th level cleric with maximum current piety and WIS +5 (4 extra points wisdom from levels, +2 from magic item - it's a low-magic world, so that seems kind of fair) will succeed on... Oh, you're right, a 1 or more. Maybe setting it to something like 3+3*level would be fairer. That would make a level 9 spell have a DC of 30 to be cast, certainly difficult if not under favorable circumstances. Oh, forgot to mention that. If the prayer is in line with the god's portfolio, or it's really in the interest of the church or whatever, the caster can gain a bonus on the roll, and vice versa. Asking a god of healing for a Harm spell will be hard indeed. 3. How much are you planning to make such a spell 'cost' in piety: spell lvl*caster lvl? That seems reasonable, since most spells scale with caster lvl. (You could allow a high lvl caster to artificially request a lower caster lvl 'miracle'.) No, far less. More likely plain spell level. Remember, a 5th level cleric will have a max piety of 5 (or 7 if I change to level+2). Also, piety will not be replenished daily. It will take a long time indeed, and as such, clerics won't be common among adventurers. It will be a class more often held by NPCs, though Paladins might be more common among the questing knights. I was thinking something along the lines of 1 point of piety per month of devoted service at a temple, 1 point whenever gaining a cleric level, and 1-2 points for doing something really great in the deity's cause. Also, I'm thinking of including group prayers where a whole church could gather to summon the will of their god :). Clerics will also have more skill points/level and a few more class skills that makes sense such as gather information and all knowledge skills, as well as Linguistics. I'm sorry for being unclear, the cleric shouldn't be casting spells each day at all. Divine intervention is a lifeline, not bread- and butter. And the same number of spells would anyway be kind of unfair, since a cleric will be able to cast much more powerful spells. [/QUOTE]
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