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General Tabletop Discussion
*Pathfinder & Starfinder
Input needed - low-magic system, especially for divine
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<blockquote data-quote="Ilja" data-source="post: 4863157" data-attributes="member: 84300"><p>Because of other changes as well. The cleric will have more social skills - bluff, gather information, intimidate, language and all knowledge skills as well as 4 skill points per level.</p><p>Also, we will be using the grim'n'gritty rules, meaning hit points will be far less increasing than now, meaning damaging spells will be very powerful. Being hit by a single Flame Strike might very well result in massive death. Also, due to less magic, remember that there will be few magic weapons, so the damage of the fighter will be heavily nerfed. Due to lack of magic healing, the heal skill will be immensely useful, and due to lack of divination, gather information will be useful. At last, due to low amounts of magic, the amount of anti-magic is also extremely low.</p><p>Due to the lack of magic, the magic that exists will be reaaaally important.</p><p></p><p>And I don't really have a problem with clerics not being in most adventuring groups. Clerics will simply be more cloistered and more of religious leaders in society than the backbone healers of adventuring groups. The paladin will be the main "religious zealot" rather than the cleric.</p></blockquote><p></p>
[QUOTE="Ilja, post: 4863157, member: 84300"] Because of other changes as well. The cleric will have more social skills - bluff, gather information, intimidate, language and all knowledge skills as well as 4 skill points per level. Also, we will be using the grim'n'gritty rules, meaning hit points will be far less increasing than now, meaning damaging spells will be very powerful. Being hit by a single Flame Strike might very well result in massive death. Also, due to less magic, remember that there will be few magic weapons, so the damage of the fighter will be heavily nerfed. Due to lack of magic healing, the heal skill will be immensely useful, and due to lack of divination, gather information will be useful. At last, due to low amounts of magic, the amount of anti-magic is also extremely low. Due to the lack of magic, the magic that exists will be reaaaally important. And I don't really have a problem with clerics not being in most adventuring groups. Clerics will simply be more cloistered and more of religious leaders in society than the backbone healers of adventuring groups. The paladin will be the main "religious zealot" rather than the cleric. [/QUOTE]
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Input needed - low-magic system, especially for divine
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