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Input Needed on Attack Roll Concept
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<blockquote data-quote="NotAYakk" data-source="post: 8013783" data-attributes="member: 72555"><p>Disadvantage is 3d20 take worst 2, not 1d20.</p><p></p><p>Crits end combat under this system. Nobidy has enough meat.</p><p></p><p>I have played around with "2 die pool" systems a few times. You can do 2d10 as percentage "both ways" or 2d20 "count successes". 2d20 also generalizes into dice pool systems in general; fighters can always get another d20, and situation can add one, and a magic sword, ending up with 4d20 pick best 2 (or count successes).</p><p></p><p>The basic 2d20 has a nice thing where each 1 point DC-ATK swing earns you a mix of 1 and 2 success chances that is constant.</p><p></p><p>Doubles in miss: botch (-1)</p><p>Both miss: fail (0)</p><p>One hits: success (1)</p><p>Two hits: great (2)</p><p>Doubles on hit: crit (3)</p><p></p><p>If you want less instagibb combats:</p><p></p><p>With 2 points you can harry. Damage countered by enemy HD.</p><p>With 3 points you can hit. Damage on enemy meat.</p><p>If you attack someone with points on you, you can burn HD to boost your d20s.</p><p>If you attack someone who has points on another, you can take theirs instead of gaining on them.</p><p></p><p>This leads to engaging someone, a battle to get position points, then a telling blow. Protecting allies by stripping enemy points is possible.</p><p></p><p>Large creatures with multiattack can handle multiple attackers, stripping points off many of them.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8013783, member: 72555"] Disadvantage is 3d20 take worst 2, not 1d20. Crits end combat under this system. Nobidy has enough meat. I have played around with "2 die pool" systems a few times. You can do 2d10 as percentage "both ways" or 2d20 "count successes". 2d20 also generalizes into dice pool systems in general; fighters can always get another d20, and situation can add one, and a magic sword, ending up with 4d20 pick best 2 (or count successes). The basic 2d20 has a nice thing where each 1 point DC-ATK swing earns you a mix of 1 and 2 success chances that is constant. Doubles in miss: botch (-1) Both miss: fail (0) One hits: success (1) Two hits: great (2) Doubles on hit: crit (3) If you want less instagibb combats: With 2 points you can harry. Damage countered by enemy HD. With 3 points you can hit. Damage on enemy meat. If you attack someone with points on you, you can burn HD to boost your d20s. If you attack someone who has points on another, you can take theirs instead of gaining on them. This leads to engaging someone, a battle to get position points, then a telling blow. Protecting allies by stripping enemy points is possible. Large creatures with multiattack can handle multiple attackers, stripping points off many of them. [/QUOTE]
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