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Input Needed on Attack Roll Concept
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<blockquote data-quote="Shiroiken" data-source="post: 8014574" data-attributes="member: 6775477"><p>It really depends on what your goal is. If you simply want to split HP into Meat Points, there's a fairly simple method for it. Creatures can take a number of wounds equal to a number based on size (I generally think of 5 for small/medium, +/- 3 for each size). When a creature does one of the following in a day, they take one wound. Wounds are only removed by using the Rest/Recover downtime activity (1 each). If a creature takes wounds equal to their maximum, they die.</p><ul> <li data-xf-list-type="ul">Receive a Critical Hit</li> <li data-xf-list-type="ul">Drop to 50% HP for the first time since your last Long Rest</li> <li data-xf-list-type="ul">Drop to 0 HP</li> <li data-xf-list-type="ul">Whenever you would normally fail a Death Save</li> </ul><p>This system makes for dangerous combats. You can die with HP if you're unlucky. You'll get worse over time, getting closer to death each time, needing downtime to recover. The whack-a-mole problem some DMs dislike is an extremely dangerous tactic!</p><p></p><p>If your goal is to simply make some combats more dangerous by using a new type of mechanic, I'd steal Pathfinder 2's method. If you succeed on an attack by 5, you cause an addition effect (in your case, causing wounds).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8014574, member: 6775477"] It really depends on what your goal is. If you simply want to split HP into Meat Points, there's a fairly simple method for it. Creatures can take a number of wounds equal to a number based on size (I generally think of 5 for small/medium, +/- 3 for each size). When a creature does one of the following in a day, they take one wound. Wounds are only removed by using the Rest/Recover downtime activity (1 each). If a creature takes wounds equal to their maximum, they die. [LIST] [*]Receive a Critical Hit [*]Drop to 50% HP for the first time since your last Long Rest [*]Drop to 0 HP [*]Whenever you would normally fail a Death Save [/LIST] This system makes for dangerous combats. You can die with HP if you're unlucky. You'll get worse over time, getting closer to death each time, needing downtime to recover. The whack-a-mole problem some DMs dislike is an extremely dangerous tactic! If your goal is to simply make some combats more dangerous by using a new type of mechanic, I'd steal Pathfinder 2's method. If you succeed on an attack by 5, you cause an addition effect (in your case, causing wounds). [/QUOTE]
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