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Input Needed: Two 3.5 Expert Classes
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<blockquote data-quote="Ibrin" data-source="post: 1640487" data-attributes="member: 17184"><p>1) Sorry, that would be six</p><p></p><p>2) I would use the craft check if a player wanted to make an ornate or intricate map, or do a rushed job. Could also be used on how well someone translated the topography to the paper. The PHB describes the Profession skill as more how to run a business at that profession, not just having the skill. I'm looking at it in that you could have the craft skill in carpentry and be a day laborer, but would need the profession to run a house building business. Maybe I'm looking at it wrong.</p><p></p><p>3) I was thinking of them being dextrous to do the work, but that's probably fine motor skills, and not what would be needed for the save. Will is probably better.</p><p></p><p>4) I was kinda trying to do that with the Decipher Script. I was thinking they might not be able to speak it fluently, but would use books to pour over different languages while they were at a site. If you think both should be used, do you see something I should take away? I was trying to keep it to 12.</p><p></p><p>5) Okay</p><p></p><p>6) To me the expert class is kinda generic. I played a Cartographer/Guide from the Sages & Specialists book in 2nd ed., and had a great time with it. Was just trying to add a little flair, and start developing expert classes for our AM sourcebook. I'd also like to do one for an Innkeeper for one of my PCs (who owns an inn), and this was my start at trying.</p></blockquote><p></p>
[QUOTE="Ibrin, post: 1640487, member: 17184"] 1) Sorry, that would be six 2) I would use the craft check if a player wanted to make an ornate or intricate map, or do a rushed job. Could also be used on how well someone translated the topography to the paper. The PHB describes the Profession skill as more how to run a business at that profession, not just having the skill. I'm looking at it in that you could have the craft skill in carpentry and be a day laborer, but would need the profession to run a house building business. Maybe I'm looking at it wrong. 3) I was thinking of them being dextrous to do the work, but that's probably fine motor skills, and not what would be needed for the save. Will is probably better. 4) I was kinda trying to do that with the Decipher Script. I was thinking they might not be able to speak it fluently, but would use books to pour over different languages while they were at a site. If you think both should be used, do you see something I should take away? I was trying to keep it to 12. 5) Okay 6) To me the expert class is kinda generic. I played a Cartographer/Guide from the Sages & Specialists book in 2nd ed., and had a great time with it. Was just trying to add a little flair, and start developing expert classes for our AM sourcebook. I'd also like to do one for an Innkeeper for one of my PCs (who owns an inn), and this was my start at trying. [/QUOTE]
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