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General Tabletop Discussion
*Pathfinder & Starfinder
Input on a New Spell System
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<blockquote data-quote="Sadrik" data-source="post: 3083132" data-attributes="member: 14506"><p>I'm not sure you can handle both the wizard and the cleric the same way...</p><p></p><p>For the cleric I think your system works just fine. They have long been considered one of the most powerful classes (in PHB). Use their spells per day list +1 at every level. In addition to that grant them access to their two domain spells and allow them to spontaneous cures and inflicts. What you find is a considerably less utilitarian cleric However, this could theoretically balance out their strong arsenal of combat abilities and spells.</p><p></p><p>For the wizard- *Mr. Versatility* the system makes them not very versatile. If you dont mind that then I suggest you give them something else like 1d6 hit die simple weapons ability to cast in light armor or some other boost ups. Following the cleric above allow them to spontaneous cast something (all energy spells of one type?), and use wizards domains from unearthed arcana. This would bring them in line with the cleric. It still takes away their versatility and makes them basically a sorcerer.</p><p></p><p>If you allowed them to take spell mastery feat to add a "domain" of spell levels 0-9 to thier spell list. this feat just gives access to more spells.</p><p></p><p>Example:</p><p>Spell Mastery</p><p>0- ghost sound</p><p>1- shield</p><p>2- energy resistance</p><p>3- fireball</p><p>4- etc</p><p>5</p><p>6</p><p>7</p><p>8</p><p>9</p><p></p><p>But basically the spells are all picked when you take the feat so their is no searching through books later on to decide on what spell to select. </p><p></p><p>The flavor text is that the wizard expands his knowledge in his spell book.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 3083132, member: 14506"] I'm not sure you can handle both the wizard and the cleric the same way... For the cleric I think your system works just fine. They have long been considered one of the most powerful classes (in PHB). Use their spells per day list +1 at every level. In addition to that grant them access to their two domain spells and allow them to spontaneous cures and inflicts. What you find is a considerably less utilitarian cleric However, this could theoretically balance out their strong arsenal of combat abilities and spells. For the wizard- *Mr. Versatility* the system makes them not very versatile. If you dont mind that then I suggest you give them something else like 1d6 hit die simple weapons ability to cast in light armor or some other boost ups. Following the cleric above allow them to spontaneous cast something (all energy spells of one type?), and use wizards domains from unearthed arcana. This would bring them in line with the cleric. It still takes away their versatility and makes them basically a sorcerer. If you allowed them to take spell mastery feat to add a "domain" of spell levels 0-9 to thier spell list. this feat just gives access to more spells. Example: Spell Mastery 0- ghost sound 1- shield 2- energy resistance 3- fireball 4- etc 5 6 7 8 9 But basically the spells are all picked when you take the feat so their is no searching through books later on to decide on what spell to select. The flavor text is that the wizard expands his knowledge in his spell book. [/QUOTE]
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Input on a New Spell System
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