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<blockquote data-quote="Lord Mhoram" data-source="post: 7069028" data-attributes="member: 4789"><p>I've been reading WOIN extensively, and started GMing my wife in a solo game, and she is doing the same for me. So while well read seem pretty clear on the rules not a lot of experience in hand. However I love to tinker, convert and make things for any game I play. These are some ideas I came up with, and would love any critique. </p><p></p><p>Note - we both prefer higher power games, especially high magic games.</p><p></p><p><em>Prism Ion Stone (varied color) : Increase your effective MAG stat and any one Magic skill by two, but only for the purposes of casing stronger spells. No effects on actual magic points, skill rolls or any other abilities. Color depends on which skill.</em></p><p><em></em></p><p><em>Rainbow Prism - Ion Stone: Increase your effective MAG stat and all Magic skill by one, but only for the purposes of casing stronger spells. No effects on actual magic points, skill rolls or any other abilities.</em></p><p></p><p>The idea for these is that they help casting more powerful spells, but not anything else.</p><p></p><p>Exploits:</p><p></p><p><em>Secret Mastery [Logic 7+, signature spell using that secret]– choose one secret – when using any magic skill with this secret add 1d6 to that skill.</em></p><p></p><p>Much like an implement, but as a personal skill.</p><p></p><p><em>Weapon Element: [Agi or Str 6+, 1 rank or more in that weapon combat skill] – Choose a melee weapon (usually one of the classic martial arts weapons such as staff, sai, tonfa, nunchucka etc) This weapon is part of your martial arts training. You use your martial arts dice with a -1d6 penalty to the skill to attack with this weapon. The damage of the weapon replaces the base Damage of unarmed combat. Any skill, exploit or other game mechanic that can be used with unarmed combat (such as a warrior monks elemental fist) can now be used with this weapon.</em></p><p></p><p>Some GM oversight would be needed, so a really strong melee weapon isn't abused, negating 1d6 of skill for extra damage, and the inclusion of special armed maneuvers that fit weapon. To simulate an eastern mystic master of a weapon feel.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 7069028, member: 4789"] I've been reading WOIN extensively, and started GMing my wife in a solo game, and she is doing the same for me. So while well read seem pretty clear on the rules not a lot of experience in hand. However I love to tinker, convert and make things for any game I play. These are some ideas I came up with, and would love any critique. Note - we both prefer higher power games, especially high magic games. [I]Prism Ion Stone (varied color) : Increase your effective MAG stat and any one Magic skill by two, but only for the purposes of casing stronger spells. No effects on actual magic points, skill rolls or any other abilities. Color depends on which skill. Rainbow Prism - Ion Stone: Increase your effective MAG stat and all Magic skill by one, but only for the purposes of casing stronger spells. No effects on actual magic points, skill rolls or any other abilities.[/I] The idea for these is that they help casting more powerful spells, but not anything else. Exploits: [I]Secret Mastery [Logic 7+, signature spell using that secret]– choose one secret – when using any magic skill with this secret add 1d6 to that skill.[/I] Much like an implement, but as a personal skill. [I]Weapon Element: [Agi or Str 6+, 1 rank or more in that weapon combat skill] – Choose a melee weapon (usually one of the classic martial arts weapons such as staff, sai, tonfa, nunchucka etc) This weapon is part of your martial arts training. You use your martial arts dice with a -1d6 penalty to the skill to attack with this weapon. The damage of the weapon replaces the base Damage of unarmed combat. Any skill, exploit or other game mechanic that can be used with unarmed combat (such as a warrior monks elemental fist) can now be used with this weapon.[/I] Some GM oversight would be needed, so a really strong melee weapon isn't abused, negating 1d6 of skill for extra damage, and the inclusion of special armed maneuvers that fit weapon. To simulate an eastern mystic master of a weapon feel. [/QUOTE]
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