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<blockquote data-quote="Rhewtani" data-source="post: 1916921" data-attributes="member: 15059"><p>Spider-Fey (Type 1) </p><p>Large Sized Fey (Chaotic)</p><p>Hit Dice: 6d6+30 (66 hp)</p><p>Initiative: +4 (+4 dex)</p><p>Speed: 30 ft., Climb 20 ft.</p><p>Base/Grapple: +3/+13</p><p>AC: 21 (+4 dex, +8 natural, -1 size)</p><p>Attack: +9 Bite d8+6 and poison</p><p>Full Attack: +9 Bite d8+6 and poison</p><p>Face/Reach: 10 ft/10 ft</p><p>Spec. Attacks: Poison (Fort DC 13, 1d6 Str/1d6 Str, Web (+7, 8/day)</p><p>Spec. Qualities: DR 5 Lawful or Cold Iron, Lowlight Vision, SR 16, Spell-Like Abilities</p><p>Saves: Fort +7, Ref +10, Will +5</p><p>Abilities: Str 23, Dex 18, Con 20, Int 4, Wis 10, Cha 12</p><p>Skills: Climb +20, Hide +14, Jump +9, Move Silent +8, Listen +2,</p><p> Search -1, Spot +7</p><p>Feats: Ability Focus (Web), Improved Bull Rush, Power Attack</p><p>CR: 7?</p><p></p><p>Web (Ex): Spider-Fey can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check (DC 19) or burst it with a Strength check (DC 23). Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. </p><p>Spider-Fey can create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has 12 hit points, and sheet webs have damage reduction 5/—. </p><p>A monstrous spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web. </p><p>Spell-Like Abilities: At will – Fog Cloud, Scare, Telekinesis, Teleport; 1/day – Greater Teleport. These abilities are as the spells cast by a 10th-level sorcerer (save DC 11 + spell level).</p></blockquote><p></p>
[QUOTE="Rhewtani, post: 1916921, member: 15059"] Spider-Fey (Type 1) Large Sized Fey (Chaotic) Hit Dice: 6d6+30 (66 hp) Initiative: +4 (+4 dex) Speed: 30 ft., Climb 20 ft. Base/Grapple: +3/+13 AC: 21 (+4 dex, +8 natural, -1 size) Attack: +9 Bite d8+6 and poison Full Attack: +9 Bite d8+6 and poison Face/Reach: 10 ft/10 ft Spec. Attacks: Poison (Fort DC 13, 1d6 Str/1d6 Str, Web (+7, 8/day) Spec. Qualities: DR 5 Lawful or Cold Iron, Lowlight Vision, SR 16, Spell-Like Abilities Saves: Fort +7, Ref +10, Will +5 Abilities: Str 23, Dex 18, Con 20, Int 4, Wis 10, Cha 12 Skills: Climb +20, Hide +14, Jump +9, Move Silent +8, Listen +2, Search -1, Spot +7 Feats: Ability Focus (Web), Improved Bull Rush, Power Attack CR: 7? Web (Ex): Spider-Fey can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check (DC 19) or burst it with a Strength check (DC 23). Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. Spider-Fey can create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has 12 hit points, and sheet webs have damage reduction 5/—. A monstrous spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web. Spell-Like Abilities: At will – Fog Cloud, Scare, Telekinesis, Teleport; 1/day – Greater Teleport. These abilities are as the spells cast by a 10th-level sorcerer (save DC 11 + spell level). [/QUOTE]
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