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Input & Thoughts Needed for Upcomig Campaign!
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<blockquote data-quote="DrunkonDuty" data-source="post: 5206172" data-attributes="member: 54364"><p>I'm actually playing Age of Worms now. About 2/3 of the way through so I can't refer to anything from near the end.</p><p> </p><p>If the game were to go this way I'd like to see some of the the themes from the adventure path get expanded on. F'rinstance: </p><p> </p><p>You've mentioned the Rod of Seven Parts so I guess you're already considering the heroes trying to put it back together. And if it doesn't occur to the heroes there's a devil* that might want to suggest it to them. And then help/use the heroes as catspaws and collect the rest of the parts before betraying them. </p><p> </p><p>The actual quest should be a massive, plane hopping epic.</p><p> </p><p>And maybe involve the Wind Dukes as well, although I see them as a largely spent force in the universe. A dying race living in a past full of glories and a present full of ruins. They would be useful for any info about the Rod though. They've had eons to try and find where all the parts of the Rod went, they should have tracked one or two locations. And of course they'd know what it's powers are when it's reformed.</p><p> </p><p>Undead, obviously. Possibly Undead worms. Giant zombie purple worms spewing forth hordes of Kyuss spawn.</p><p> </p><p>You should play up the actual apocalypse at the start. Maybe put the heroes on the battlements trying to defend Greyhawk City against Kyuss' endless hordes. Show the tragedy of it, the inevitable loss. (At about this point maybe a devil could show up and suggest the Rod of Seven Parts would turn the tide...)</p><p> </p><p>Hopefully some/most of the original characters survive the end of the adventure path. I think it would be better for the story and drama if there were characters who were really invested in fighting Kyuss. They should have a sense of responsibility/failure that they need to make right. </p><p> </p><p>Maybe even involve Mishka the Wolf Spider, playing it up as the broken, pathetic thing that it has become since it's ancient days of glory. Possibly it even works as a minion for Kyuss. And maybe it has something invested in the quest for the Rod of Seven Parts too. Urm, like maybe a part of it's essence has been caught up in the Rod and it cannot retrieve it until the Rod is brought back together and used. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> Not happy with that example particularly, but Mishka should care about the quest for the Rod for some reason.</p><p> </p><p>What I would NOT want to see is an expansion of the Ebon Triad. Me and my group hated that bit of the adventure path. You and yours may differ of course.</p><p> </p><p>*Vicianix, if I recall the name correctly.</p><p> </p><p>Cheers. Hope some of these ideas help.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 5206172, member: 54364"] I'm actually playing Age of Worms now. About 2/3 of the way through so I can't refer to anything from near the end. If the game were to go this way I'd like to see some of the the themes from the adventure path get expanded on. F'rinstance: You've mentioned the Rod of Seven Parts so I guess you're already considering the heroes trying to put it back together. And if it doesn't occur to the heroes there's a devil* that might want to suggest it to them. And then help/use the heroes as catspaws and collect the rest of the parts before betraying them. The actual quest should be a massive, plane hopping epic. And maybe involve the Wind Dukes as well, although I see them as a largely spent force in the universe. A dying race living in a past full of glories and a present full of ruins. They would be useful for any info about the Rod though. They've had eons to try and find where all the parts of the Rod went, they should have tracked one or two locations. And of course they'd know what it's powers are when it's reformed. Undead, obviously. Possibly Undead worms. Giant zombie purple worms spewing forth hordes of Kyuss spawn. You should play up the actual apocalypse at the start. Maybe put the heroes on the battlements trying to defend Greyhawk City against Kyuss' endless hordes. Show the tragedy of it, the inevitable loss. (At about this point maybe a devil could show up and suggest the Rod of Seven Parts would turn the tide...) Hopefully some/most of the original characters survive the end of the adventure path. I think it would be better for the story and drama if there were characters who were really invested in fighting Kyuss. They should have a sense of responsibility/failure that they need to make right. Maybe even involve Mishka the Wolf Spider, playing it up as the broken, pathetic thing that it has become since it's ancient days of glory. Possibly it even works as a minion for Kyuss. And maybe it has something invested in the quest for the Rod of Seven Parts too. Urm, like maybe a part of it's essence has been caught up in the Rod and it cannot retrieve it until the Rod is brought back together and used. :erm: Not happy with that example particularly, but Mishka should care about the quest for the Rod for some reason. What I would NOT want to see is an expansion of the Ebon Triad. Me and my group hated that bit of the adventure path. You and yours may differ of course. *Vicianix, if I recall the name correctly. Cheers. Hope some of these ideas help. [/QUOTE]
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