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Input & Thoughts Needed for Upcomig Campaign!
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<blockquote data-quote="DrunkonDuty" data-source="post: 5209298" data-attributes="member: 54364"><p>I like Whispering Cairn, a good dungeon. I agree with you on making it for 2nd level. Mostly for that fight at the end, which would have been a TPK if the GM hadn't been nice to us. The face trap is a killer too. Actually a lot of ity is killer but most of that can be handled by players who think first, act second. (If only I were that sort of player. I like to charge. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" />)</p><p> </p><p>Dream Sheets? I assume you mean "boxed text" for the specific player. I think that's a great idea. That way she can read it at her leisure, other players don't have to wait while you deal with a single character and she can let slip what she knows to the other heroes in her own way and time. Heck you can even email it to her ahead of the game.</p><p> </p><p>With Kyuss setting up Legates across his empire my first thought is the heroes are going to wind up leading the Resistance against them. It's where I'd go as a player. Freeing the captives, hitting the patrols, assassinating Legates/officers. To GM this it would be handy to plot out in advance times/routes/numbers for regular patrols and the regular habits of some of the more important bad guys. A tithe of sacrifices/slaves/undead fodder makes me think regular tithing times too. And then, when the heroes become too successful, a new more cunning Legate comes in and starts changing things up, calling in bigger badder forces to hunt the heroes, offering rewards and making hostages of the heroes loved ones.</p><p> </p><p>Another thing that occurs to me: re. Spawn of Kyuss and their Fear effect. We discovered that, even at 7th-8th level it's far too easy for people to fail the saves vs. the fear if there's a large number of Spawn. Here's an example: someone with a +14 Will save faces 20 Spawn each with DC14 Fear effect will, on average, fail a save. And most people don't have that good a will save. We found in most istuations almost everyone failed at least one save. So instead we're running it so that the heroes only have to make 1 save per encounter, but with the DC increasing +1 for each doubling of the number of Spawn. Thus: 1 Spawn, DC14; 2 Spawn DC15; 3-4 Spawn DC16; etc etc. That's one save for each type of monster though, so a mix of Spawn and Liches requires 2 saves. One vs. the Spawn, 1 vs. the Liches.</p><p> </p><p>I keep thinking about the Plane Touched Character. The more I think about it the more it seems like she should be the linch pin character. But that depends very much on how your group works. Would the group, including the Plane Touched's player, be happy with this? Not everyone wants to play a sidekick. It could lead to jealousy, too much pressure on the player, etc etc. Also what happens if she gets killed off? Despite this I still like the idea.</p><p> </p><p> </p><p>cheers.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 5209298, member: 54364"] I like Whispering Cairn, a good dungeon. I agree with you on making it for 2nd level. Mostly for that fight at the end, which would have been a TPK if the GM hadn't been nice to us. The face trap is a killer too. Actually a lot of ity is killer but most of that can be handled by players who think first, act second. (If only I were that sort of player. I like to charge. :cool:) Dream Sheets? I assume you mean "boxed text" for the specific player. I think that's a great idea. That way she can read it at her leisure, other players don't have to wait while you deal with a single character and she can let slip what she knows to the other heroes in her own way and time. Heck you can even email it to her ahead of the game. With Kyuss setting up Legates across his empire my first thought is the heroes are going to wind up leading the Resistance against them. It's where I'd go as a player. Freeing the captives, hitting the patrols, assassinating Legates/officers. To GM this it would be handy to plot out in advance times/routes/numbers for regular patrols and the regular habits of some of the more important bad guys. A tithe of sacrifices/slaves/undead fodder makes me think regular tithing times too. And then, when the heroes become too successful, a new more cunning Legate comes in and starts changing things up, calling in bigger badder forces to hunt the heroes, offering rewards and making hostages of the heroes loved ones. Another thing that occurs to me: re. Spawn of Kyuss and their Fear effect. We discovered that, even at 7th-8th level it's far too easy for people to fail the saves vs. the fear if there's a large number of Spawn. Here's an example: someone with a +14 Will save faces 20 Spawn each with DC14 Fear effect will, on average, fail a save. And most people don't have that good a will save. We found in most istuations almost everyone failed at least one save. So instead we're running it so that the heroes only have to make 1 save per encounter, but with the DC increasing +1 for each doubling of the number of Spawn. Thus: 1 Spawn, DC14; 2 Spawn DC15; 3-4 Spawn DC16; etc etc. That's one save for each type of monster though, so a mix of Spawn and Liches requires 2 saves. One vs. the Spawn, 1 vs. the Liches. I keep thinking about the Plane Touched Character. The more I think about it the more it seems like she should be the linch pin character. But that depends very much on how your group works. Would the group, including the Plane Touched's player, be happy with this? Not everyone wants to play a sidekick. It could lead to jealousy, too much pressure on the player, etc etc. Also what happens if she gets killed off? Despite this I still like the idea. cheers. [/QUOTE]
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