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Input wanted on home brew race
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<blockquote data-quote="Arkhandus" data-source="post: 2902460" data-attributes="member: 13966"><p>First, a note: I think the Large-size part should be more specifically defined and adjusted, since it would have a huge impact on the race; increasing from Medium to Large means a further +8 Strength, -2 Dexterity, +2 Constitution, and +1 natural armor, IIRC, which is a huge boost for an LA+1 race that already has +4 Str, +2 Con, +2 NA, and such. It makes the Large Buils far, far stronger than the Medium ones, and definitely more powerful than a +1 LA would cover.</p><p></p><p>Secondly, aside from the Large-size option, I'd say the race is balanced enough for LA+1. I'd have to say that those of Large size, if gaining full Large-size benefits, would have to also receive an additional +1 level adjustment to compensate. Otherwise, maybe just lessen the Large size benefits for those in the race who have them to being just an extra +4 Strength along with the standard -1 attack, -1 AC, -4 Hide, +4 grapple (and similar +4 size bonuses, whatever they were), 1d4 nonlethal (subdual if 3.0) base unarmed damage, larger weapon use, larger armors/shields/clothes/containers use, and Large carrying capacities. That would still be rather strong for +1 LA, but maybe not too much, since it would only be in 1/10th of the population (I imagine you'd still require PCs to roll for the chance of it, rather than just getting to choose). Don't give the greater natural reach and other Large ability modifiers and natural armor, I'd say (buil's already get much of that anyway, so it shouldn't be compounded). Unless you're going to give the Large buils a +2 LA instead of +1.</p><p></p><p>Thirdly, a comparison between a 2nd-level Human fighter and a 1st-level Buil fighter. 25 point buy for ability scores, standard DMG guidelines for wealth, full 1st-level HP and half max HP each additional level. Followed by comparisons at ECL 4 and ECL 8. The ECL choices are mostly human-favoring in nature, but not entirely; just levels at which a human would tend to get an extra level-based feat and/or ability boost; so it's almost but not quite the 'best case scenario' for the human, level-wise; feats and ability increases will be the most frequent little differences between the two races anyway in terms of advancement.</p><p></p><p>Joe, Human Fighter 2, ECL 2</p><p>Gear: Masterwork Greatsword, Longbow, 40 Arrows, Banded Mail</p><p>Feats: Power Attack, Cleave, Improved Initiative, Weapon Focus (Greatsword)</p><p>Skills: Climb +9-6, Jump +9-6</p><p>Abilities: Str 18, Dex 13, Con 12, Int 8, Wis 8, Cha 8</p><p>Saves: Fort +4, Ref +1, Will -1</p><p>Combat Stats: HP 17, AC 17, Initiative +5, Greatsword +8 melee for 2d6+6 damage (power attack +6 melee for 2d6+10 damage), Longbow +3 ranged for 1d8 damage</p><p></p><p>Bob, Medium Buil Fighter 1, ECL 2</p><p>Gear: Masterwork Greatsword, Longbow, 40 Arrows, Banded Mail</p><p>Feats: Toughness, Power Attack, Weapon Focus (Greatsword)</p><p>Skills: Climb +8-6, Jump +8-6</p><p>Abilities: Str 22, Dex 11, Con 14, Int 6, Wis 8, Cha 6</p><p>Saves: Fort +4, Ref +0, Will -1</p><p>Combat Stats: HP 15, AC 18, Initiative +0, Greatsword +9 melee for 2d6+9 damage (power attack +8 melee for 2d6+11 damage), Longbow +1 ranged for 1d8 damage</p><p></p><p>Advantages: Human's initiative, human's hit points, human's reflex save, human's normal ranged attack bonus, human's cleave feat, human's skills, buil's armor class, buil's normal melee attack bonus, buil's normal melee damage, buil's power attack bonus, buil's power attack damage.</p><p>Better Overall Choice: Probably human by a small margin, due to initiative, cleave attacks, and ranged accuracy.</p><p></p><p>Joe, Human Fighter 4, ECL 4</p><p>Gear: Greatsword +1, Masterwork Composite Longbow, 40 Arrows, Masterwork Full Plate</p><p>Feats: Power Attack, Cleave, Improved Initiative, Iron Will, Weapon Focus (Greatsword), Weapon Specialization (Greatsword)</p><p>Skills: Climb +11-5, Jump +11-5</p><p>Abilities: Str 19, Dex 13, Con 12, Int 8, Wis 8, Cha 8</p><p>Saves: Fort +5, Ref +2, Will +2</p><p>Combat Stats: HP 29, AC 19, Initiative +5, Greatsword +10 melee for 2d6+9 damage (power attack +6 melee for 2d6+17 damage), Longbow +6 ranged for 1d8+4 damage</p><p></p><p>Bob, Medium Buil Fighter 3, ECL 4</p><p>Gear: Greatsword +1, Masterwork Composite Longbow, 40 Arrows, Masterwork Full Plate</p><p>Feats: Toughness, Power Attack, Cleave, Improved Initiative, Weapon Focus (Greatsword)</p><p>Skills: Climb +9-5, Jump +9-5</p><p>Abilities: Str 22, Dex 11, Con 14, Int 6, Wis 8, Cha 6</p><p>Saves: Fort +5, Ref +1, Will +0</p><p>Combat Stats: HP 29, AC 20, Initiative +4, Greatsword +11 melee for 2d6+10 damage (power attack +8 melee for 2d6+16 damage), Longbow +4 ranged for 1d8+6 damage</p><p></p><p>Advantages: Human's initiative, human's reflex save, human's will save, human's normal ranged attack bonus, human's skills, buil's armor class, buil's normal melee attack bonus, buil's normal melee damage, buil's power attack bonus, buil's power attack damage, buil's normal ranged damage.</p><p>Better Overall Choice: Probably buil by a small margin, due to melee accuracy and general damage bonuses.</p><p></p><p>Joe, Human Fighter 8, ECL 8</p><p>Gear: Greatsword +2, Masterwork Composite Longbow, 40 Arrows, Full Plate +1, Animated Large Steel Shield +1, Cloak of Resistance +2, Gauntlets of Ogre Power +2</p><p>Feats: Power Attack, Cleave, Improved Initiative, Iron Will, Weapon Focus (Greatsword), Weapon Specialization (Greatsword), Great Cleave, Point Blank Shot, Rapid Shot</p><p>Skills: Climb +17-5, Jump +17-5</p><p>Abilities: Str 22, Dex 13, Con 12, Int 8, Wis 8, Cha 8</p><p>Saves: Fort +9, Ref +5, Will +5</p><p>Combat Stats: HP 53, AC 23, Initiative +5, Greatsword +17/+12 melee for 2d6+13 damage (power attack +9/+4 melee for 2d6+29 damage), Longbow +10/+5 ranged for 1d8+6 damage (point blank shot +11/+6 ranged for 1d8+7 damage, rapid shot +8/+3/+8 ranged for 1d8+6 damage, point blank shot and rapid shot +9/+4/+9 ranged for 1d8+7 damage)</p><p></p><p>Bob, Medium Buil Fighter 7, ECL 8</p><p>Gear: Greatsword +2, Masterwork Composite Longbow, 40 Arrows, Full Plate +1, Animated Large Steel Shield +1, Cloak of Resistance +2, Gauntlets of Ogre Power +2</p><p>Feats: Toughness, Power Attack, Cleave, Improved Initiative, Weapon Focus (Greatsword), Weapon Specialization (Greatsword), Iron Will, Great Cleave</p><p>Skills: Climb +12-5, Jump +12-5</p><p>Abilities: Str 25, Dex 11, Con 14, Int 6, Wis 8, Cha 6</p><p>Saves: Fort +9, Ref +4, Will +5</p><p>Combat Stats: HP 57, AC 24, Initiative +4, Greatsword +17/+12 melee for 2d6+14 damage (power attack +10/+5 melee for 2d6+28 damage), Longbow +8/+3 ranged for 1d8+7 damage</p><p></p><p>Advantages: Human's initiative, human's reflex save, human's power attack damage, human's normal ranged attack bonus, human's number of ranged attacks per round, human's skills, buil's hit points, buil's armor class, buil's normal melee damage, buil's power attack bonus, buil's normal ranged damage.</p><p>Better Overall Choice: Probably human by a small margin, due to ranged accuracy, ranged attack rate, and skill ranks.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2902460, member: 13966"] First, a note: I think the Large-size part should be more specifically defined and adjusted, since it would have a huge impact on the race; increasing from Medium to Large means a further +8 Strength, -2 Dexterity, +2 Constitution, and +1 natural armor, IIRC, which is a huge boost for an LA+1 race that already has +4 Str, +2 Con, +2 NA, and such. It makes the Large Buils far, far stronger than the Medium ones, and definitely more powerful than a +1 LA would cover. Secondly, aside from the Large-size option, I'd say the race is balanced enough for LA+1. I'd have to say that those of Large size, if gaining full Large-size benefits, would have to also receive an additional +1 level adjustment to compensate. Otherwise, maybe just lessen the Large size benefits for those in the race who have them to being just an extra +4 Strength along with the standard -1 attack, -1 AC, -4 Hide, +4 grapple (and similar +4 size bonuses, whatever they were), 1d4 nonlethal (subdual if 3.0) base unarmed damage, larger weapon use, larger armors/shields/clothes/containers use, and Large carrying capacities. That would still be rather strong for +1 LA, but maybe not too much, since it would only be in 1/10th of the population (I imagine you'd still require PCs to roll for the chance of it, rather than just getting to choose). Don't give the greater natural reach and other Large ability modifiers and natural armor, I'd say (buil's already get much of that anyway, so it shouldn't be compounded). Unless you're going to give the Large buils a +2 LA instead of +1. Thirdly, a comparison between a 2nd-level Human fighter and a 1st-level Buil fighter. 25 point buy for ability scores, standard DMG guidelines for wealth, full 1st-level HP and half max HP each additional level. Followed by comparisons at ECL 4 and ECL 8. The ECL choices are mostly human-favoring in nature, but not entirely; just levels at which a human would tend to get an extra level-based feat and/or ability boost; so it's almost but not quite the 'best case scenario' for the human, level-wise; feats and ability increases will be the most frequent little differences between the two races anyway in terms of advancement. Joe, Human Fighter 2, ECL 2 Gear: Masterwork Greatsword, Longbow, 40 Arrows, Banded Mail Feats: Power Attack, Cleave, Improved Initiative, Weapon Focus (Greatsword) Skills: Climb +9-6, Jump +9-6 Abilities: Str 18, Dex 13, Con 12, Int 8, Wis 8, Cha 8 Saves: Fort +4, Ref +1, Will -1 Combat Stats: HP 17, AC 17, Initiative +5, Greatsword +8 melee for 2d6+6 damage (power attack +6 melee for 2d6+10 damage), Longbow +3 ranged for 1d8 damage Bob, Medium Buil Fighter 1, ECL 2 Gear: Masterwork Greatsword, Longbow, 40 Arrows, Banded Mail Feats: Toughness, Power Attack, Weapon Focus (Greatsword) Skills: Climb +8-6, Jump +8-6 Abilities: Str 22, Dex 11, Con 14, Int 6, Wis 8, Cha 6 Saves: Fort +4, Ref +0, Will -1 Combat Stats: HP 15, AC 18, Initiative +0, Greatsword +9 melee for 2d6+9 damage (power attack +8 melee for 2d6+11 damage), Longbow +1 ranged for 1d8 damage Advantages: Human's initiative, human's hit points, human's reflex save, human's normal ranged attack bonus, human's cleave feat, human's skills, buil's armor class, buil's normal melee attack bonus, buil's normal melee damage, buil's power attack bonus, buil's power attack damage. Better Overall Choice: Probably human by a small margin, due to initiative, cleave attacks, and ranged accuracy. Joe, Human Fighter 4, ECL 4 Gear: Greatsword +1, Masterwork Composite Longbow, 40 Arrows, Masterwork Full Plate Feats: Power Attack, Cleave, Improved Initiative, Iron Will, Weapon Focus (Greatsword), Weapon Specialization (Greatsword) Skills: Climb +11-5, Jump +11-5 Abilities: Str 19, Dex 13, Con 12, Int 8, Wis 8, Cha 8 Saves: Fort +5, Ref +2, Will +2 Combat Stats: HP 29, AC 19, Initiative +5, Greatsword +10 melee for 2d6+9 damage (power attack +6 melee for 2d6+17 damage), Longbow +6 ranged for 1d8+4 damage Bob, Medium Buil Fighter 3, ECL 4 Gear: Greatsword +1, Masterwork Composite Longbow, 40 Arrows, Masterwork Full Plate Feats: Toughness, Power Attack, Cleave, Improved Initiative, Weapon Focus (Greatsword) Skills: Climb +9-5, Jump +9-5 Abilities: Str 22, Dex 11, Con 14, Int 6, Wis 8, Cha 6 Saves: Fort +5, Ref +1, Will +0 Combat Stats: HP 29, AC 20, Initiative +4, Greatsword +11 melee for 2d6+10 damage (power attack +8 melee for 2d6+16 damage), Longbow +4 ranged for 1d8+6 damage Advantages: Human's initiative, human's reflex save, human's will save, human's normal ranged attack bonus, human's skills, buil's armor class, buil's normal melee attack bonus, buil's normal melee damage, buil's power attack bonus, buil's power attack damage, buil's normal ranged damage. Better Overall Choice: Probably buil by a small margin, due to melee accuracy and general damage bonuses. Joe, Human Fighter 8, ECL 8 Gear: Greatsword +2, Masterwork Composite Longbow, 40 Arrows, Full Plate +1, Animated Large Steel Shield +1, Cloak of Resistance +2, Gauntlets of Ogre Power +2 Feats: Power Attack, Cleave, Improved Initiative, Iron Will, Weapon Focus (Greatsword), Weapon Specialization (Greatsword), Great Cleave, Point Blank Shot, Rapid Shot Skills: Climb +17-5, Jump +17-5 Abilities: Str 22, Dex 13, Con 12, Int 8, Wis 8, Cha 8 Saves: Fort +9, Ref +5, Will +5 Combat Stats: HP 53, AC 23, Initiative +5, Greatsword +17/+12 melee for 2d6+13 damage (power attack +9/+4 melee for 2d6+29 damage), Longbow +10/+5 ranged for 1d8+6 damage (point blank shot +11/+6 ranged for 1d8+7 damage, rapid shot +8/+3/+8 ranged for 1d8+6 damage, point blank shot and rapid shot +9/+4/+9 ranged for 1d8+7 damage) Bob, Medium Buil Fighter 7, ECL 8 Gear: Greatsword +2, Masterwork Composite Longbow, 40 Arrows, Full Plate +1, Animated Large Steel Shield +1, Cloak of Resistance +2, Gauntlets of Ogre Power +2 Feats: Toughness, Power Attack, Cleave, Improved Initiative, Weapon Focus (Greatsword), Weapon Specialization (Greatsword), Iron Will, Great Cleave Skills: Climb +12-5, Jump +12-5 Abilities: Str 25, Dex 11, Con 14, Int 6, Wis 8, Cha 6 Saves: Fort +9, Ref +4, Will +5 Combat Stats: HP 57, AC 24, Initiative +4, Greatsword +17/+12 melee for 2d6+14 damage (power attack +10/+5 melee for 2d6+28 damage), Longbow +8/+3 ranged for 1d8+7 damage Advantages: Human's initiative, human's reflex save, human's power attack damage, human's normal ranged attack bonus, human's number of ranged attacks per round, human's skills, buil's hit points, buil's armor class, buil's normal melee damage, buil's power attack bonus, buil's normal ranged damage. Better Overall Choice: Probably human by a small margin, due to ranged accuracy, ranged attack rate, and skill ranks. [/QUOTE]
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