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Input wanted on my Bard-barian (Core only)
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<blockquote data-quote="two" data-source="post: 2182728" data-attributes="member: 9002"><p><strong>here is a scimitar user bardbarian</strong></p><p></p><p>Who doesn't use a shield, but uses alter self as a shield.</p><p></p><p>This build requires mucho casting of alter self, like, all the time. It does last 40 min. per casting, however, so pre-casting is a real option I hope some of the time.</p><p></p><p>I don't know how the 'to hits' work with the trog form and multiattack precisely -- somebody else needs to advise on that one!</p><p></p><p>Level 5 Melee Bard-o-Doom</p><p></p><p>Human, 30 point buy. Barbarian1/Bard4</p><p></p><p>Str:18 (13 points) + inherent bonus</p><p>Con: 14 (6 points)</p><p>Dex: 14 (6 points)</p><p>Wis:8 (0 points)</p><p>Ch: 13 (5 points)</p><p>Int: 8 (0 points)</p><p></p><p>Feats: Improved toughness, Power attack, Dodge, Multiattack* (from trog in trog form)</p><p></p><p>Hit Points: 12 + 16 + 10 + 5 = 43</p><p></p><p>Magic: +2 armor, +1 scimitar. 5 x-tra scrolls of alter self.</p><p></p><p>Tactics: Always cast alter self on first round of battle. Or buff it up well in advance when you suspect something. It lasts a LONG time so don’t be shy. If you can, inspire courage and get into position for a full attack the following round.</p><p></p><p>After "Altering Self" into Troglodyte form, this Bard can have a typical AC of: +7 (+2 mithral breastplate) +2 (dex) + 6 (Troglodyte natural armor) + 1 (dodge) = 24. OK for level 5. Any other additional AC boosts will pay off big time.</p><p></p><p>After "inspiring" the party, the Bard can hit and hurt in melee: </p><p></p><p>[bard uses scimitar in 2 hands for primary attack, then drops a hand for the claw and bites. I assume this is legal. ]</p><p></p><p>+4 (BAB) +1 (song) + 4 (strength) +1 (+1 scimitar) = +9 to hit with a scimitar as a primary attack, for 1d6 + 10 damage. (does this have a penalty when using it with the Trog multi attack?) like –2 to hit?</p><p></p><p>Then the claw-bite followup, at +7/+7 (-2 penalty only due to multi-attack) for 1d4+3 each.</p><p></p><p>Total: +9 (* maybe +7)/+6/+6 at level 5, for 1d6+ 10/1d4 + 3/1d4 +3.</p><p></p><p>Hit points are OK but not great thanks to constitution and Improved Toughness. AC is OK, overall attack sequence at level 5 excellent. Nobody else gets 3 attacks, after all.</p><p></p><p>Tactics: Use tumble skill to flank whenever possible (tumble skill is only +8, so watch out), converting the +2 flanking bonus into +2 damage via power attack.</p><p></p><p>GRANTED: It's not overwhelming. But it compares favorably with ye olde boring raging barbarian w/a greatsword. Plus is lots more fun.</p></blockquote><p></p>
[QUOTE="two, post: 2182728, member: 9002"] [b]here is a scimitar user bardbarian[/b] Who doesn't use a shield, but uses alter self as a shield. This build requires mucho casting of alter self, like, all the time. It does last 40 min. per casting, however, so pre-casting is a real option I hope some of the time. I don't know how the 'to hits' work with the trog form and multiattack precisely -- somebody else needs to advise on that one! Level 5 Melee Bard-o-Doom Human, 30 point buy. Barbarian1/Bard4 Str:18 (13 points) + inherent bonus Con: 14 (6 points) Dex: 14 (6 points) Wis:8 (0 points) Ch: 13 (5 points) Int: 8 (0 points) Feats: Improved toughness, Power attack, Dodge, Multiattack* (from trog in trog form) Hit Points: 12 + 16 + 10 + 5 = 43 Magic: +2 armor, +1 scimitar. 5 x-tra scrolls of alter self. Tactics: Always cast alter self on first round of battle. Or buff it up well in advance when you suspect something. It lasts a LONG time so don’t be shy. If you can, inspire courage and get into position for a full attack the following round. After "Altering Self" into Troglodyte form, this Bard can have a typical AC of: +7 (+2 mithral breastplate) +2 (dex) + 6 (Troglodyte natural armor) + 1 (dodge) = 24. OK for level 5. Any other additional AC boosts will pay off big time. After "inspiring" the party, the Bard can hit and hurt in melee: [bard uses scimitar in 2 hands for primary attack, then drops a hand for the claw and bites. I assume this is legal. ] +4 (BAB) +1 (song) + 4 (strength) +1 (+1 scimitar) = +9 to hit with a scimitar as a primary attack, for 1d6 + 10 damage. (does this have a penalty when using it with the Trog multi attack?) like –2 to hit? Then the claw-bite followup, at +7/+7 (-2 penalty only due to multi-attack) for 1d4+3 each. Total: +9 (* maybe +7)/+6/+6 at level 5, for 1d6+ 10/1d4 + 3/1d4 +3. Hit points are OK but not great thanks to constitution and Improved Toughness. AC is OK, overall attack sequence at level 5 excellent. Nobody else gets 3 attacks, after all. Tactics: Use tumble skill to flank whenever possible (tumble skill is only +8, so watch out), converting the +2 flanking bonus into +2 damage via power attack. GRANTED: It's not overwhelming. But it compares favorably with ye olde boring raging barbarian w/a greatsword. Plus is lots more fun. [/QUOTE]
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