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InQuest 4e article
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<blockquote data-quote="Wulf Ratbane" data-source="post: 3704840" data-attributes="member: 94"><p>Well, obviously I think it can be done, and Mearls (Iron Heroes) is probably the right guy to do it, but it's just not my cup of tea.</p><p></p><p>It will definitely slow combat down-- presumably there will be an "array of exciting maneuvers" each of which has to be adjudicated in ways that, "I move here and attack" does not.</p><p></p><p>In my experience, most combats do not last more than 3 or 4 rounds. I have a hard time envisioning any Sword Maneuvers-- which, I will grant you, are FUN to play-- are not also SLOWER to play. Each maneuver description bloats the rulebook; each maneuver adjudication clogs play (yes, even if it's written down on an easy to find, easy to access "Special Maneuver Card").</p><p></p><p>My design inclination in fact was to go in the opposite direction. Rather than give the Swordsmen exciting Swordspells to "sprinkle" (?) through the (3, 4 rounds) combat, I would have given Spellcasters a <em>very quick to adjudicate, zero-resource</em> Spellblast to give them something to do on their turn other than waste precious time deciding... that they can't afford to do anything, yet.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 3704840, member: 94"] Well, obviously I think it can be done, and Mearls (Iron Heroes) is probably the right guy to do it, but it's just not my cup of tea. It will definitely slow combat down-- presumably there will be an "array of exciting maneuvers" each of which has to be adjudicated in ways that, "I move here and attack" does not. In my experience, most combats do not last more than 3 or 4 rounds. I have a hard time envisioning any Sword Maneuvers-- which, I will grant you, are FUN to play-- are not also SLOWER to play. Each maneuver description bloats the rulebook; each maneuver adjudication clogs play (yes, even if it's written down on an easy to find, easy to access "Special Maneuver Card"). My design inclination in fact was to go in the opposite direction. Rather than give the Swordsmen exciting Swordspells to "sprinkle" (?) through the (3, 4 rounds) combat, I would have given Spellcasters a [i]very quick to adjudicate, zero-resource[/i] Spellblast to give them something to do on their turn other than waste precious time deciding... that they can't afford to do anything, yet. [/QUOTE]
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