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D&D Older Editions
Inquiry: How do 4E fans feel about 4E Essentials?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 8432961" data-attributes="member: 1165"><p>4.0 fan here. I mainly GMed.</p><p></p><p>All 4.0 PCs had the AEDU structure. Then Essentials came out, and <em>some</em> Essentials characters didn't have this structure any more. The knight (Essentials fighter) didn't have daily powers, but the mage (Essentials wizard) <em>did</em>, and was basically a new version of the wizard with miniscule differences. The fighter and wizard (E-versions) were no longer balanced with each other (nor was the knight balanced with the original 4e wizard), and now I had to deal with the 5 minute day problem. (Because 4.0 had daily powers, the 5 minute day problem technically existed there too, but it affected each PC equally. This was <strong>much</strong> easier to handle on the GM side.)</p><p></p><p>Essentials also contributed to class bloat. 4.0 had bloat too, but Essentials "had" to create new subclasses for each class. Did we really need four types of rangers? Two with magic and two without? If you wanted to dual-wield Dex-based short swords and not use magic, there still wasn't a ranger for you.</p><p></p><p>5e is running into this problem, at least from what I see written on the forums. The wizard needs long rests to restore powers. The fighter needs short rests to restore most powers. The warlock needs... I don't know, I haven't seen one in play.</p><p></p><p>Late 4e had way better monster math, and the math fix feats (which were from Essentials) but I don't think they constituted a new half-edition. I cheerfully used Monster Vault (Essentials) monsters with PH1 PCs.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 8432961, member: 1165"] 4.0 fan here. I mainly GMed. All 4.0 PCs had the AEDU structure. Then Essentials came out, and [i]some[/i] Essentials characters didn't have this structure any more. The knight (Essentials fighter) didn't have daily powers, but the mage (Essentials wizard) [i]did[/i], and was basically a new version of the wizard with miniscule differences. The fighter and wizard (E-versions) were no longer balanced with each other (nor was the knight balanced with the original 4e wizard), and now I had to deal with the 5 minute day problem. (Because 4.0 had daily powers, the 5 minute day problem technically existed there too, but it affected each PC equally. This was [b]much[/b] easier to handle on the GM side.) Essentials also contributed to class bloat. 4.0 had bloat too, but Essentials "had" to create new subclasses for each class. Did we really need four types of rangers? Two with magic and two without? If you wanted to dual-wield Dex-based short swords and not use magic, there still wasn't a ranger for you. 5e is running into this problem, at least from what I see written on the forums. The wizard needs long rests to restore powers. The fighter needs short rests to restore most powers. The warlock needs... I don't know, I haven't seen one in play. Late 4e had way better monster math, and the math fix feats (which were from Essentials) but I don't think they constituted a new half-edition. I cheerfully used Monster Vault (Essentials) monsters with PH1 PCs. [/QUOTE]
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Inquiry: How do 4E fans feel about 4E Essentials?
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