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Inquiry: How do 4E fans feel about 4E Essentials?
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<blockquote data-quote="Neonchameleon" data-source="post: 8438499" data-attributes="member: 87792"><p>This is simply wrong and the slayer is both simpler than the bow ranger and opens the game up a bit more.</p><ul> <li data-xf-list-type="ul">You do not have to pick your stance from round to round. You just declare the +1 to hit stance at the start of the campaign, write it on your character sheet, and you're done.</li> <li data-xf-list-type="ul">The Slayer has excellent <a href="https://en.wikipedia.org/wiki/Chunking_(psychology)" target="_blank">chunking</a>; instead of trying to decide <em>at the same time</em> who you're attacking and how you're going to hit them, it gets broken down into simple steps. So if you are facing four foes although the Slayer has officially 16 options they have two at the start (keep or switch stance), four in who to hit, and two in whether to power attack or not. Three simple choices. Meanwhile the equivalent AEDU fighter or ranger with two encounter powers (and no dailies) has a single choice with sixteen options. It's the same number of possibilities but <em>much</em> more overwhelming.</li> <li data-xf-list-type="ul">You only have Power Attack to worry about rather than a rash of encounter powers.</li> </ul><p>So the slayer, for most people is far simpler.</p><p></p><p>Equally importantly the slayer is <em>different</em>. Some things just click with some people and others with others. And the slayer clicks with some people the AEDU classes don't. This is a good thing. I know I'd find playing a slayer incredibly tedious but it doesn't harm my fun if someone else is playing one and they get more fun out of it than an orthodox AEDU class.</p><p></p><p>The warpriest annoys me because I could see some interesting design space opening up. The trade-off should have been basically a mostly pregenerated character that couldn't cherry pick the best powers in exchange for some bonuses you couldn't get from the base class; there's quite a lot of potential design space there but they used none of it and instead basically had a less flexible cleric.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8438499, member: 87792"] This is simply wrong and the slayer is both simpler than the bow ranger and opens the game up a bit more. [LIST] [*]You do not have to pick your stance from round to round. You just declare the +1 to hit stance at the start of the campaign, write it on your character sheet, and you're done. [*]The Slayer has excellent [URL='https://en.wikipedia.org/wiki/Chunking_(psychology)']chunking[/URL]; instead of trying to decide [I]at the same time[/I] who you're attacking and how you're going to hit them, it gets broken down into simple steps. So if you are facing four foes although the Slayer has officially 16 options they have two at the start (keep or switch stance), four in who to hit, and two in whether to power attack or not. Three simple choices. Meanwhile the equivalent AEDU fighter or ranger with two encounter powers (and no dailies) has a single choice with sixteen options. It's the same number of possibilities but [I]much[/I] more overwhelming. [*]You only have Power Attack to worry about rather than a rash of encounter powers. [/LIST] So the slayer, for most people is far simpler. Equally importantly the slayer is [I]different[/I]. Some things just click with some people and others with others. And the slayer clicks with some people the AEDU classes don't. This is a good thing. I know I'd find playing a slayer incredibly tedious but it doesn't harm my fun if someone else is playing one and they get more fun out of it than an orthodox AEDU class. The warpriest annoys me because I could see some interesting design space opening up. The trade-off should have been basically a mostly pregenerated character that couldn't cherry pick the best powers in exchange for some bonuses you couldn't get from the base class; there's quite a lot of potential design space there but they used none of it and instead basically had a less flexible cleric. [/QUOTE]
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Inquiry: How do 4E fans feel about 4E Essentials?
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