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Inquiry: How do 4E fans feel about 4E Essentials?
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<blockquote data-quote="Neonchameleon" data-source="post: 8438721" data-attributes="member: 87792"><p>All I got from that is you, [USER=82106]@AbdulAlhazred[/USER] do not want to play a Slayer. Good for you. <em>Neither do I</em>. If I were picking 4e classes that I want to play the Slayer would be dead last, well behind the Binder, the assassin, and any of the power point classes.</p><p></p><p>But although I [USER=87792]@Neonchameleon[/USER] don't want to play the Slayer because I find it tedious and boring and to not work with the way I like to play not everyone sees the world the way I do. But what I utterly fail to understand is why, just because I don't want to play it that means that it should be taken away from <em>everyone</em> when some of those people could (and did) have more fun with the slayer than with classic AEDU classes.</p><p></p><p>There are only two "awkward issues" I know of from the slayer are firstly that it doesn't scale well past heroic and secondly that some people think that the game should cater to their tastes at the expense of everyone else despite the fact that they are not going to be playing those classes.</p><p></p><p><em>They did.</em> Just as Monster Vault is the reworked Monster Manual the DM's Kit was the reworked DMG.</p><p></p><p>Fundamentally the biggest strength of a class based game is that each player at the table can be playing a game that is more suited to them because the classes can have different mechanics. This allows players with entirely different mechanical tastes to play at the same table without clashes because they can all have classes tailored to them and play them together at the same time.</p><p></p><p>And to me one of the issues of 4e was that all the classes were tailored to me (and you and [USER=82504]@Garthanos[/USER] ). And not everyone is like us. To me a broader game that covers more tastes while not utterly shattering the central draw is a better game. I personally have never played a slayer and am almost certainly never going to (unless DMing 4e and the players want a hireling); it is not a class built for my mechanical or thematic tastes at all. But that's what makes it a good addition. Not everyone is like me - and if it enables more players to have fun with the game I enjoy than would otherwise be possible and as long as I don't have to touch it it adds to the game.</p><p></p><p>And I don't see why, when there were already at least 23 classes before Essentials of which at least 19 were pretty good (the other four being the three power points classes and the original assassin) the idea of adding a class to the game catering to different tastes and that isn't overpowered is considered anything other than a good thing. It enables more people to play more easily - and I fail to see the negatives there.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8438721, member: 87792"] All I got from that is you, [USER=82106]@AbdulAlhazred[/USER] do not want to play a Slayer. Good for you. [I]Neither do I[/I].[I] [/I]If I were picking 4e classes that I want to play the Slayer would be dead last, well behind the Binder, the assassin, and any of the power point classes. But although I [USER=87792]@Neonchameleon[/USER] don't want to play the Slayer because I find it tedious and boring and to not work with the way I like to play not everyone sees the world the way I do. But what I utterly fail to understand is why, just because I don't want to play it that means that it should be taken away from [I]everyone[/I] when some of those people could (and did) have more fun with the slayer than with classic AEDU classes. There are only two "awkward issues" I know of from the slayer are firstly that it doesn't scale well past heroic and secondly that some people think that the game should cater to their tastes at the expense of everyone else despite the fact that they are not going to be playing those classes. [I]They did.[/I] Just as Monster Vault is the reworked Monster Manual the DM's Kit was the reworked DMG. Fundamentally the biggest strength of a class based game is that each player at the table can be playing a game that is more suited to them because the classes can have different mechanics. This allows players with entirely different mechanical tastes to play at the same table without clashes because they can all have classes tailored to them and play them together at the same time. And to me one of the issues of 4e was that all the classes were tailored to me (and you and [USER=82504]@Garthanos[/USER] ). And not everyone is like us. To me a broader game that covers more tastes while not utterly shattering the central draw is a better game. I personally have never played a slayer and am almost certainly never going to (unless DMing 4e and the players want a hireling); it is not a class built for my mechanical or thematic tastes at all. But that's what makes it a good addition. Not everyone is like me - and if it enables more players to have fun with the game I enjoy than would otherwise be possible and as long as I don't have to touch it it adds to the game. And I don't see why, when there were already at least 23 classes before Essentials of which at least 19 were pretty good (the other four being the three power points classes and the original assassin) the idea of adding a class to the game catering to different tastes and that isn't overpowered is considered anything other than a good thing. It enables more people to play more easily - and I fail to see the negatives there. [/QUOTE]
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