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Inquiry: How do 4E fans feel about 4E Essentials?
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<blockquote data-quote="Voadam" data-source="post: 8438780" data-attributes="member: 2209"><p>Different experiences. I was in several games where the combats pushed hard on healing surges as a used resource and limit. It also felt different to me to say our front line tanks are beat up and barely hanging on so lets pull back to rest up, rather than I spent my fun powers earlier, so lets not push on.</p><p></p><p></p><p>I saw it as shifting choices and variety from daily resource management tracking for powers to more focus on choices that can be there all the time or every fight.</p><p></p><p>I do not particularly like the mini game of evaluating whether the current fight is the expected toughest fight for the in-game day for maximizing effective use of the daily powers. It led to some weird game rhythms like everybody blowing dailies in random encounters when doing a long travel sequence and a combat usually comes up less than once a day. This contrasted with going into a plot important place where most big bad climax fights the PCs will usually have spent some power resources before getting to the climax fight so they get to do less of their pull out the stops cool stuff when it would be most appropriate.</p><p></p><p>I much prefer always launching into fights hard and making round by round decisions on options like stances and at will abilities without metagame thinking about whether it is a five-minute adventuring day or how many more fights you expect. 4e AEDU was generally better than 3e vancian casters for this, but I liked a lot of essentials options even more than base AEDU.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8438780, member: 2209"] Different experiences. I was in several games where the combats pushed hard on healing surges as a used resource and limit. It also felt different to me to say our front line tanks are beat up and barely hanging on so lets pull back to rest up, rather than I spent my fun powers earlier, so lets not push on. I saw it as shifting choices and variety from daily resource management tracking for powers to more focus on choices that can be there all the time or every fight. I do not particularly like the mini game of evaluating whether the current fight is the expected toughest fight for the in-game day for maximizing effective use of the daily powers. It led to some weird game rhythms like everybody blowing dailies in random encounters when doing a long travel sequence and a combat usually comes up less than once a day. This contrasted with going into a plot important place where most big bad climax fights the PCs will usually have spent some power resources before getting to the climax fight so they get to do less of their pull out the stops cool stuff when it would be most appropriate. I much prefer always launching into fights hard and making round by round decisions on options like stances and at will abilities without metagame thinking about whether it is a five-minute adventuring day or how many more fights you expect. 4e AEDU was generally better than 3e vancian casters for this, but I liked a lot of essentials options even more than base AEDU. [/QUOTE]
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Inquiry: How do 4E fans feel about 4E Essentials?
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