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D&D Older Editions
Inquiry: How do 4E fans feel about 4E Essentials?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8439152" data-attributes="member: 82106"><p>Yeah, basically the hexblade is the only true e-class that gets a solid thumbs up from me, and I don't see why we needed Essentials to have that, it could have just been a standard warlock build (which it almost is). The Vampire is not really an E-class at all, it is a standard class with just very few powers provided. And Elementalist definitely fills a niche, though I would have loved to have seen the sorcerer done as an Elemental class.</p><p></p><p>but why even make more classes, there are tons of builds that were hinted in 4e but never provided, and many more that could have been.</p><p></p><p>HoS is a very solid book, except it has to dual use for both Essentials and classic, which is where it runs into some issues.</p><p></p><p>Blackguard is quite solid, but again it wasn't necessary to have Essentials to have that.</p><p></p><p>But again, the problem with Necro/Nether is they are stuck being Mage subclasses, which serves no real purpose. I think that the different types of implement specialities are just as interesting, potentially as whatever is in Mage. It didn't get quite the focus I would have given it though. The summoner thing was a good start, with the tome. The IDEA of a more accurate wizard, a more potent effect wizard, and a more melee capable wizard (staff) were solid ideas though. I don't see the point of the change midstream to a different way of parsing it. Instead why not actually develop those themes? Necro could easily involve a new implement for instance, and Nether, meh, who asked for it?</p><p></p><p>I don't know the 5e version. I found the 4e version rather fiddly, but thematically it is in a good space. Still, I agree I would have made it more focused on the crafting thing.</p><p></p><p>I don't have an issue in some sense with it, but 5e's classes, that is 5e's PCs, overall are a lot less interesting IMHO than 4e's are. I like that it is a bit easier to achieve a specific concept, but there's not really enough leeway in there, and the lack of really interesting martial classes is quite telling.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8439152, member: 82106"] Yeah, basically the hexblade is the only true e-class that gets a solid thumbs up from me, and I don't see why we needed Essentials to have that, it could have just been a standard warlock build (which it almost is). The Vampire is not really an E-class at all, it is a standard class with just very few powers provided. And Elementalist definitely fills a niche, though I would have loved to have seen the sorcerer done as an Elemental class. but why even make more classes, there are tons of builds that were hinted in 4e but never provided, and many more that could have been. HoS is a very solid book, except it has to dual use for both Essentials and classic, which is where it runs into some issues. Blackguard is quite solid, but again it wasn't necessary to have Essentials to have that. But again, the problem with Necro/Nether is they are stuck being Mage subclasses, which serves no real purpose. I think that the different types of implement specialities are just as interesting, potentially as whatever is in Mage. It didn't get quite the focus I would have given it though. The summoner thing was a good start, with the tome. The IDEA of a more accurate wizard, a more potent effect wizard, and a more melee capable wizard (staff) were solid ideas though. I don't see the point of the change midstream to a different way of parsing it. Instead why not actually develop those themes? Necro could easily involve a new implement for instance, and Nether, meh, who asked for it? I don't know the 5e version. I found the 4e version rather fiddly, but thematically it is in a good space. Still, I agree I would have made it more focused on the crafting thing. I don't have an issue in some sense with it, but 5e's classes, that is 5e's PCs, overall are a lot less interesting IMHO than 4e's are. I like that it is a bit easier to achieve a specific concept, but there's not really enough leeway in there, and the lack of really interesting martial classes is quite telling. [/QUOTE]
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Inquiry: How do 4E fans feel about 4E Essentials?
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