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D&D Older Editions, OSR, & D&D Variants
Inquiry: How do 4E fans feel about 4E Essentials?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8439558" data-attributes="member: 82106"><p>Right, but they'd have been back on track in a couple months with a new guy. I mean, I think it probably WAS pretty disruptive, but that is more of an indication of how thin and unrealistically underresourced the whole project was than an indication that software development projects necessarily hinge on one or two key people. I mean, the CB and MB and most of the basic DDI stuff that they did implement is very generic web app functionality at its essence. It didn't take some genius to head that. So their story that they would have had 3D and a VTT and etc. all but for this tragic event, won't hold water. POSSIBLY the generic stuff was a team of half-a-dozen that got set back 6 months, tops. The other stuff was a fantasy anyway, so really any story except "It wasn't possible for us to do." is pixie dust. </p><p></p><p>I mean, you see similar issues today with the VTTs that are out there. Roll20 has a terrible UX, and I'm not finding that Astral is that much of a different story. There's just no money in that product, so its "hey, it works, AT ALL, that's as good as it will get." I don't fault any of these efforts, at least they have got somewhere!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8439558, member: 82106"] Right, but they'd have been back on track in a couple months with a new guy. I mean, I think it probably WAS pretty disruptive, but that is more of an indication of how thin and unrealistically underresourced the whole project was than an indication that software development projects necessarily hinge on one or two key people. I mean, the CB and MB and most of the basic DDI stuff that they did implement is very generic web app functionality at its essence. It didn't take some genius to head that. So their story that they would have had 3D and a VTT and etc. all but for this tragic event, won't hold water. POSSIBLY the generic stuff was a team of half-a-dozen that got set back 6 months, tops. The other stuff was a fantasy anyway, so really any story except "It wasn't possible for us to do." is pixie dust. I mean, you see similar issues today with the VTTs that are out there. Roll20 has a terrible UX, and I'm not finding that Astral is that much of a different story. There's just no money in that product, so its "hey, it works, AT ALL, that's as good as it will get." I don't fault any of these efforts, at least they have got somewhere! [/QUOTE]
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Inquiry: How do 4E fans feel about 4E Essentials?
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