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General Tabletop Discussion
D&D Older Editions
Inquiry: How do 4E fans feel about 4E Essentials?
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<blockquote data-quote="Undrave" data-source="post: 8439566" data-attributes="member: 7015698"><p>The use of implements meant that, for once, a Wizard's gear actually has an impact on their performance and their 'fighting style' for lack of a better term. Just like how a Sword or Hammer fighters play differently. They moved the bat guano and other minutiae to rituals and kept fighting more slick and simple... And I think the implement Wizards would have made more interesting 5e subclass than the 8 repetitive ones we got in PHB1. </p><p></p><p>And then they had to go and try to retcon all the damn School of Magic stuff in... bleh. This was such a blatant appeal to grognards, along the vanishing of rituals... I was really not a fan. It didn't bring anything to 4e and I feel like they were the dumbest thing to base 5e Wizard subclasses on. (They do work great on the new Sorcerers and define the multi-class style subclasses)</p><p></p><p></p><p>Of course the Mage is powerful, it's a<em> WIZARD</em> after all, right? Don't you know Wizards are <em>supposed</em> to be the best class and if they aren't... well it's not D&D! Right? </p><p></p><p>/s</p></blockquote><p></p>
[QUOTE="Undrave, post: 8439566, member: 7015698"] The use of implements meant that, for once, a Wizard's gear actually has an impact on their performance and their 'fighting style' for lack of a better term. Just like how a Sword or Hammer fighters play differently. They moved the bat guano and other minutiae to rituals and kept fighting more slick and simple... And I think the implement Wizards would have made more interesting 5e subclass than the 8 repetitive ones we got in PHB1. And then they had to go and try to retcon all the damn School of Magic stuff in... bleh. This was such a blatant appeal to grognards, along the vanishing of rituals... I was really not a fan. It didn't bring anything to 4e and I feel like they were the dumbest thing to base 5e Wizard subclasses on. (They do work great on the new Sorcerers and define the multi-class style subclasses) Of course the Mage is powerful, it's a[I] WIZARD[/I] after all, right? Don't you know Wizards are [I]supposed[/I] to be the best class and if they aren't... well it's not D&D! Right? /s [/QUOTE]
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Inquiry: How do 4E fans feel about 4E Essentials?
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