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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Inquiry: How do 4E fans feel about 4E Essentials?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8439851" data-attributes="member: 82106"><p>Meh, what the heck is a 'transmuter'? lol. I mean, OK, I can kind of give you some sort of answer, but it isn't thematic of ANYTHING. If you wanted to have a "School of Alchemy" that might be something. If you wanted to build some sort of conceptual framework in lore and meta-setting around schools, or something, that would be SOMETHING, but as it is, they're just pretty much throw-away. When I ran a 5e Mountain Dwarf Wizard I made him a 'transmuter', but it was very close to meaningless, and also clearly suboptimal at the same time. It might as well have been 'staff wizard' vs 'orb wizard'. </p><p></p><p>And in 4e, well, he could have been a staff wizard, which at least would have suited his penchant for getting in the thick of things. As a mage? What? The schools are no more mechanically significant than the implements, though at least they were followed up with some minor support. I'd have rather have seen some improvements to the implement choices, why change directions? It certainly wasn't adding something to the game... Quite the contrary when Necromancy was weirdly grafted onto only the Mage, making it unavailable to anyone who didn't specifically use the Essentials version of the wizard. Meanwhile a lot of the other stuff in that book only works with non-Essentials! GGGGAAAAHHHHH!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8439851, member: 82106"] Meh, what the heck is a 'transmuter'? lol. I mean, OK, I can kind of give you some sort of answer, but it isn't thematic of ANYTHING. If you wanted to have a "School of Alchemy" that might be something. If you wanted to build some sort of conceptual framework in lore and meta-setting around schools, or something, that would be SOMETHING, but as it is, they're just pretty much throw-away. When I ran a 5e Mountain Dwarf Wizard I made him a 'transmuter', but it was very close to meaningless, and also clearly suboptimal at the same time. It might as well have been 'staff wizard' vs 'orb wizard'. And in 4e, well, he could have been a staff wizard, which at least would have suited his penchant for getting in the thick of things. As a mage? What? The schools are no more mechanically significant than the implements, though at least they were followed up with some minor support. I'd have rather have seen some improvements to the implement choices, why change directions? It certainly wasn't adding something to the game... Quite the contrary when Necromancy was weirdly grafted onto only the Mage, making it unavailable to anyone who didn't specifically use the Essentials version of the wizard. Meanwhile a lot of the other stuff in that book only works with non-Essentials! GGGGAAAAHHHHH! [/QUOTE]
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Inquiry: How do 4E fans feel about 4E Essentials?
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