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D&D Older Editions, OSR, & D&D Variants
Inquiry: How do 4E fans feel about 4E Essentials?
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<blockquote data-quote="Garthanos" data-source="post: 8440134" data-attributes="member: 82504"><p>Unless that swordbond was common previously it looks like it was a shell game or faux swordmage especially with swordmage powers as spells available.</p><p></p><p>No marking penalty to enemies though? No way to really influence enemies to attack you instead of squishy allies, sentinel is only part of the package, ie no way to taunt/influence them to attack you in your buff armor or play a ruse to get them to rush you? Heck even abilities to taunt a flier into your reach would be nice.</p><p>I mean find a doorway so you can be the door stop is not anti-tactical its just bloody limited... and if even 2 enemies try they can run around you easily</p><p></p><p></p><p>I give 5e more delay than that level 1 4e feels closer to level 5. At that point my assertion the fighter is more like the ranger with two attacks The 4e ranger could take feats to become more controller/defender (like</p><p>1 5e feat is like 2 of 4e)... so its "kind of like" the ranger was given hobbling strike (induce slowing on a hit instead of extra striker damage) and world serpents grasp (prone slowed enemies)</p><p> </p><p></p><p>lacks signature supporting powers that make it work better come and get it being my favorite.</p><p></p><p>Definitely a feature I miss, and sure it wasn't identified as a role but it was martially supported in 4e and seems only on casters in 5e with large area effects. I think I recall that being one of the things they said you could do was fight the multi-tudes using that vaunted bounded accuracy (I think poodiddle on how that turned out)</p><p></p><p>That one opportunity effect even makes a polearm using RK have limited.</p><p></p><p>It was supported by system wide elements like opportunity attacks per turn, making choice of movement much more significant ie tactical (I suppose that is part of hordebreaking too)</p><p></p><p></p><p>Its a ranger more than the fighter. System features helped the horde breaking. Slowing an enemy because you took hobbling strike feat even gave the ranger a touch of defender.</p><p></p><p></p><p>There were tests my son took at age 5 they identified 3 types of intelligence. One was Creative Intelligence, Another was Pragmatic Intelligence and the other was something like Rote Intelligence. I do not remember the names exactly but they correlated with Cha/Wis/Int the way I see them.</p><p></p><p>I was saying somebody many consider the most Extreme in intelligence is actually better described as creative intelligence (the kind it takes to do theoretical physics on cosmic scale), but most think Intelligence is the hide bound analytic rote kind.</p><p></p><p>I find it rather ironic in the Alanis Morrissett style, not making any assertion over it. In 4e a Wizard with both high has 2 good defenses anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Rituals gave me hundreds more than I can have in 5e but yes in battle context you largely fight one way.</p><p></p><p>every encounter power got a damage on a miss hurray. And all those control powers are now boosted by strong class features. (thematic or not - I agree with you I think they are more thematic).</p><p></p><p>They were trying to class isolate instead of build isolate core role</p><p>its really a feature for newbies.</p><p></p><p>Sure but if its easy to do a swap over without swapping tis going to be through a class feature and if the wizards powers were already powerful (their dailies were), giving stronger class features is tada a over powered boost waiting to happen.</p><p></p><p>Maybe not it was my sense of humor playing like I was persecuted.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8440134, member: 82504"] Unless that swordbond was common previously it looks like it was a shell game or faux swordmage especially with swordmage powers as spells available. No marking penalty to enemies though? No way to really influence enemies to attack you instead of squishy allies, sentinel is only part of the package, ie no way to taunt/influence them to attack you in your buff armor or play a ruse to get them to rush you? Heck even abilities to taunt a flier into your reach would be nice. I mean find a doorway so you can be the door stop is not anti-tactical its just bloody limited... and if even 2 enemies try they can run around you easily I give 5e more delay than that level 1 4e feels closer to level 5. At that point my assertion the fighter is more like the ranger with two attacks The 4e ranger could take feats to become more controller/defender (like 1 5e feat is like 2 of 4e)... so its "kind of like" the ranger was given hobbling strike (induce slowing on a hit instead of extra striker damage) and world serpents grasp (prone slowed enemies) lacks signature supporting powers that make it work better come and get it being my favorite. Definitely a feature I miss, and sure it wasn't identified as a role but it was martially supported in 4e and seems only on casters in 5e with large area effects. I think I recall that being one of the things they said you could do was fight the multi-tudes using that vaunted bounded accuracy (I think poodiddle on how that turned out) That one opportunity effect even makes a polearm using RK have limited. It was supported by system wide elements like opportunity attacks per turn, making choice of movement much more significant ie tactical (I suppose that is part of hordebreaking too) Its a ranger more than the fighter. System features helped the horde breaking. Slowing an enemy because you took hobbling strike feat even gave the ranger a touch of defender. There were tests my son took at age 5 they identified 3 types of intelligence. One was Creative Intelligence, Another was Pragmatic Intelligence and the other was something like Rote Intelligence. I do not remember the names exactly but they correlated with Cha/Wis/Int the way I see them. I was saying somebody many consider the most Extreme in intelligence is actually better described as creative intelligence (the kind it takes to do theoretical physics on cosmic scale), but most think Intelligence is the hide bound analytic rote kind. I find it rather ironic in the Alanis Morrissett style, not making any assertion over it. In 4e a Wizard with both high has 2 good defenses anyway :) Rituals gave me hundreds more than I can have in 5e but yes in battle context you largely fight one way. every encounter power got a damage on a miss hurray. And all those control powers are now boosted by strong class features. (thematic or not - I agree with you I think they are more thematic). They were trying to class isolate instead of build isolate core role its really a feature for newbies. Sure but if its easy to do a swap over without swapping tis going to be through a class feature and if the wizards powers were already powerful (their dailies were), giving stronger class features is tada a over powered boost waiting to happen. Maybe not it was my sense of humor playing like I was persecuted. [/QUOTE]
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