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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Inquiry: How do 4E fans feel about 4E Essentials?
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<blockquote data-quote="Neonchameleon" data-source="post: 8440271" data-attributes="member: 87792"><p>I'd say that of the eight schools diviners, enchanters, evokers, illusionists, and necromancers all have strong themes and aesthetics in almost exactly the way you talk about. and abjuration is reasonably thematic just not a strong archetype. This leaves conjuration (why again is teleportation conjuration?) and transmutation. Even in these two cases the problem is that you've basically got two thematic archetypes mixed up in the school. Transmuters are mixing organic and inorganic transformations for example and it causes a mess; if you turned half the transmuter into the biomancer it would be fine. And conjuration's not that different; both of them are very grab-baggy.</p><p></p><p>But when I say most 5.5/8 (with abjuration being the 0.5) to me qualifies as most - although I'm firmly of the opinion that the Nethermancer should be added back from 4e sharing the school of necromancy. And like I said the Biomancer is strongly thematic and covers much of the ground a transmuter does.</p><p></p><p>Who <em>cares</em> what healing is? I mean it's not as if it's something wizards can do and no one else bothers with the schools. </p><p></p><p>More to the point all your "more thematic grouping of spells" is is a slightly more polished version of the D&D schools of magic; all eight of them are meant to be thematic groupings of spells and some spells (like teleport) really are "none of the above"and might belong to e.g. a travel school. Having eight and only eight is a problem - as was the nonsense about "opposition schools" that infested earlier editions. But the idea behind schools is precisely thematic groupings of spells, and most of them work.</p><p></p><p>Also I'm firmly of the opinion some spells should be of multiple schools, allowing them to trigger the specialisms. Currently Invisibility is under Transmutation - which I can <em>just about</em> understand. But if it is there should also be a version that's Illusion.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8440271, member: 87792"] I'd say that of the eight schools diviners, enchanters, evokers, illusionists, and necromancers all have strong themes and aesthetics in almost exactly the way you talk about. and abjuration is reasonably thematic just not a strong archetype. This leaves conjuration (why again is teleportation conjuration?) and transmutation. Even in these two cases the problem is that you've basically got two thematic archetypes mixed up in the school. Transmuters are mixing organic and inorganic transformations for example and it causes a mess; if you turned half the transmuter into the biomancer it would be fine. And conjuration's not that different; both of them are very grab-baggy. But when I say most 5.5/8 (with abjuration being the 0.5) to me qualifies as most - although I'm firmly of the opinion that the Nethermancer should be added back from 4e sharing the school of necromancy. And like I said the Biomancer is strongly thematic and covers much of the ground a transmuter does. Who [I]cares[/I] what healing is? I mean it's not as if it's something wizards can do and no one else bothers with the schools. More to the point all your "more thematic grouping of spells" is is a slightly more polished version of the D&D schools of magic; all eight of them are meant to be thematic groupings of spells and some spells (like teleport) really are "none of the above"and might belong to e.g. a travel school. Having eight and only eight is a problem - as was the nonsense about "opposition schools" that infested earlier editions. But the idea behind schools is precisely thematic groupings of spells, and most of them work. Also I'm firmly of the opinion some spells should be of multiple schools, allowing them to trigger the specialisms. Currently Invisibility is under Transmutation - which I can [I]just about[/I] understand. But if it is there should also be a version that's Illusion. [/QUOTE]
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Inquiry: How do 4E fans feel about 4E Essentials?
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