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General Tabletop Discussion
D&D Older Editions
Inquiry: How do fans of AD&D (aka 1E) feel about the Unearthed Arcana supplement?
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<blockquote data-quote="rogueattorney" data-source="post: 8434050" data-attributes="member: 17551"><p>UA is very divisive in the 1e community. You’ll find a lot of people who say it’s worthless. You’ll find a lot of people who wouldn’t want to play 1e without. You’ll find pretty much nobody who adopts it whole hog, and even its most ardent defenders will admit that several of the additions need to be reworked or omitted.</p><p></p><p>if you do incorporate a majority of the book, you’ll find that pc power is greatly increased.</p><p></p><p>I used to be of the mind that UA was mostly unusable. I’ve softened on that some. While the massive power creep still makes me blanch, I think judicially taking some of the ideas from UA can make for a more flavorful game. A couple of the races and classes are interesting additions if adopted with slight modifications, and I think the new Illusionist spells make it a far more interesting class to play.</p><p></p><p>If I’m running a game with novices or on a one-off or short term basis, I won’t bother the players with incorporating any of UA in. If I’m looking at a longer term campaign with some 1e veterans, I have a short list of the things I do and don’t incorporate in the game.</p><p></p><p>I’d also add that anyone who really likes UA (and 1e in general, honestly) should check out Trent Foster’s Heroic Legendarium. It’s a further expansions to 1e-style games in the same fashion as UA.</p><p></p><p><a href="https://www.drivethrurpg.com/product/357539/The-Heroic-Legendarium-A-First-Edition-Adventure-Gaming-Companion?term=Heroic+legend" target="_blank">The Heroic Legendarium: A First Edition Adventure Gaming Companion - Storm Fetish Productions | DriveThruRPG.com</a></p></blockquote><p></p>
[QUOTE="rogueattorney, post: 8434050, member: 17551"] UA is very divisive in the 1e community. You’ll find a lot of people who say it’s worthless. You’ll find a lot of people who wouldn’t want to play 1e without. You’ll find pretty much nobody who adopts it whole hog, and even its most ardent defenders will admit that several of the additions need to be reworked or omitted. if you do incorporate a majority of the book, you’ll find that pc power is greatly increased. I used to be of the mind that UA was mostly unusable. I’ve softened on that some. While the massive power creep still makes me blanch, I think judicially taking some of the ideas from UA can make for a more flavorful game. A couple of the races and classes are interesting additions if adopted with slight modifications, and I think the new Illusionist spells make it a far more interesting class to play. If I’m running a game with novices or on a one-off or short term basis, I won’t bother the players with incorporating any of UA in. If I’m looking at a longer term campaign with some 1e veterans, I have a short list of the things I do and don’t incorporate in the game. I’d also add that anyone who really likes UA (and 1e in general, honestly) should check out Trent Foster’s Heroic Legendarium. It’s a further expansions to 1e-style games in the same fashion as UA. [URL='https://www.drivethrurpg.com/product/357539/The-Heroic-Legendarium-A-First-Edition-Adventure-Gaming-Companion?term=Heroic+legend']The Heroic Legendarium: A First Edition Adventure Gaming Companion - Storm Fetish Productions | DriveThruRPG.com[/URL] [/QUOTE]
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Inquiry: How do fans of AD&D (aka 1E) feel about the Unearthed Arcana supplement?
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