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D&D Older Editions
Inquiry: How do fans of AD&D (aka 1E) feel about the Unearthed Arcana supplement?
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<blockquote data-quote="Stormonu" data-source="post: 8436125" data-attributes="member: 52734"><p>I have to admit, our group of 15 year-olds got a lot more use of Comliness than we probably should have, mainly on return after a day of dungeon delving.</p><p></p><p>I think we stopped using it after the encounter I did with the 22 Comliness Medusa...</p><p></p><p>And the only way I could encourage my players back in the day to play Humans was to use the Method V generation for their generation; non-humans had to do the 4d6, drop lowest x 6 (or 7, if we were using Comliness), arrange to suit. I actually ended up with a Wizard in the group with an 18 Int and 18 Str, who actually benefited from Strength for the first couple of levels when he ran out of spells. Most memorably, he ended up in a Wizard duel around 5th level and when he ran out of spells (because his opponent kept countering them), he ran up and beat the hell out of his opponent (who couldn't cast his remaining spells as he was being pummeled by Weapon Speed 1 fists) and won that way.</p><p></p><p>As for the Barbarian, we ignored the Wizard hatred for in party casters - we assumed the character would be intelligent enough to put aside his mistrust to work with a known ally. On the Cavalier front, the Code of Battle kept most of my players away from the class, but I did have one bold enough to try the class, and it worked out well - until around 7th level when the Drow Ranger in party got an ultimatum from Lolth to get rid of the Cavalier or face being turned into a Drider, and decided to comply rather than resist (which was what the "story" intent was). After that event was when I banned Drow characters from my game, and PvP activity (partly my own fault for introducing the plot, but the Drow player had been playing up the "debt to Lolth" aspect that inspired it - it just went in a direction that was NOT cool for everyone involved).</p><p></p><p>Honestly, overall me and my group had a lot of fun with UA and I ended up using quite a lot of its content - just nobody ever decided to use the Thief-Acrobat for some reason. And the unarmed combat section was just ... too much.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8436125, member: 52734"] I have to admit, our group of 15 year-olds got a lot more use of Comliness than we probably should have, mainly on return after a day of dungeon delving. I think we stopped using it after the encounter I did with the 22 Comliness Medusa... And the only way I could encourage my players back in the day to play Humans was to use the Method V generation for their generation; non-humans had to do the 4d6, drop lowest x 6 (or 7, if we were using Comliness), arrange to suit. I actually ended up with a Wizard in the group with an 18 Int and 18 Str, who actually benefited from Strength for the first couple of levels when he ran out of spells. Most memorably, he ended up in a Wizard duel around 5th level and when he ran out of spells (because his opponent kept countering them), he ran up and beat the hell out of his opponent (who couldn't cast his remaining spells as he was being pummeled by Weapon Speed 1 fists) and won that way. As for the Barbarian, we ignored the Wizard hatred for in party casters - we assumed the character would be intelligent enough to put aside his mistrust to work with a known ally. On the Cavalier front, the Code of Battle kept most of my players away from the class, but I did have one bold enough to try the class, and it worked out well - until around 7th level when the Drow Ranger in party got an ultimatum from Lolth to get rid of the Cavalier or face being turned into a Drider, and decided to comply rather than resist (which was what the "story" intent was). After that event was when I banned Drow characters from my game, and PvP activity (partly my own fault for introducing the plot, but the Drow player had been playing up the "debt to Lolth" aspect that inspired it - it just went in a direction that was NOT cool for everyone involved). Honestly, overall me and my group had a lot of fun with UA and I ended up using quite a lot of its content - just nobody ever decided to use the Thief-Acrobat for some reason. And the unarmed combat section was just ... too much. [/QUOTE]
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Community
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Inquiry: How do fans of AD&D (aka 1E) feel about the Unearthed Arcana supplement?
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