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<blockquote data-quote="Quickleaf" data-source="post: 4677657" data-attributes="member: 20323"><p>I'm not sure where this concept will go, but I figure something useful for my game will come out of exploring it. <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /> </p><p></p><p><strong><span style="font-size: 12px">Alchemist</span></strong></p><p>Gain Alchemy as a bonus feat, allowing you to prepare alchemical mixtures. You know 3 formulas at 1st level, gaining an additional formula at levels 5, 11, 15, 21, and 25.</p><p></p><p><strong><span style="font-size: 12px">Canny Ruse</span></strong></p><p>Using the canny ruse power you can manipulate the position of enemies adjacent to you.</p><p></p><p><strong><span style="color: Green">Canny Ruse</span></strong> (Inquisitive Feature)</p><p><em>With calculating footwork, you manipulate the enemy’s position to your advantage.</em></p><p>At-Will ♦ Martial</p><p>Minor Action, Close burst zone 1</p><p>Target: All enemies within the burst</p><p>Effect: Slide each of the targets one square, and all squares count as difficult terrain as long as the zone persists. You may switch places with one target within the zone if you wish.</p><p>Sustain Minor: The zone persists.</p><p></p><p><strong><span style="font-size: 12px">Penetrating Sight</span></strong></p><p>When you attack a target, whether you hit or miss, you may choose to mark the target, reducing the effectiveness of their cover and concealment in regards to you and any adjacent allies. Superior cover and concealment are reduced to partial cover and partial concealment. Partial cover and partial concealment are negated entirely.</p><p>The mark lasts until the end of your next turn. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4677657, member: 20323"] I'm not sure where this concept will go, but I figure something useful for my game will come out of exploring it. B-) [b][size=3]Alchemist[/size][/b] Gain Alchemy as a bonus feat, allowing you to prepare alchemical mixtures. You know 3 formulas at 1st level, gaining an additional formula at levels 5, 11, 15, 21, and 25. [b][size=3]Canny Ruse[/size][/b] Using the canny ruse power you can manipulate the position of enemies adjacent to you. [b][COLOR="Green"]Canny Ruse[/COLOR][/b] (Inquisitive Feature) [i]With calculating footwork, you manipulate the enemy’s position to your advantage.[/i] At-Will ♦ Martial Minor Action, Close burst zone 1 Target: All enemies within the burst Effect: Slide each of the targets one square, and all squares count as difficult terrain as long as the zone persists. You may switch places with one target within the zone if you wish. Sustain Minor: The zone persists. [b][size=3]Penetrating Sight[/size][/b] When you attack a target, whether you hit or miss, you may choose to mark the target, reducing the effectiveness of their cover and concealment in regards to you and any adjacent allies. Superior cover and concealment are reduced to partial cover and partial concealment. Partial cover and partial concealment are negated entirely. The mark lasts until the end of your next turn. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. [/QUOTE]
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