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<blockquote data-quote="Quickleaf" data-source="post: 4741276" data-attributes="member: 20323"><p><strong>"Monstrous" Powers</strong></p><p></p><p>I've gone back to the drawing board to rethink the class with the design guidelines clarified, and came up with this neat concept of "monstrous" daily powers. Basically they require the target to be of a certain type (e.g. shapeshifter, regenerates, dragon). The Inquisitive can swap a # of these "monstrous" powers for each other each day, allowing them more utility like the wizard's spellbook.</p><p></p><p>Here are 2 examples of possible "monstrous" powers.</p><p></p><p><strong><span style="font-size: 12px">Aura Bane</span> (Inquisitive Attack 5)</strong></p><p><em>Your painful strike causes a fit of rage in your foe which ignites its aura to destroy you…only to find its energy attacking its allies in the process.</em></p><p><strong>Daily ♦ Martial, Monstrous, Weapon</strong></p><p><strong>Standard Action, Melee </strong>weapon</p><p><strong>Target:</strong> One creature with an aura</p><p><strong>Attack:</strong> Intelligence vs. Fortitude</p><p><strong>Hit: </strong>2[W]+Intelligence modifier and you may suppress or activate the creature’s aura (save ends). If activated, it affects all creatures, not just its enemies.</p><p><strong>Hit or Miss: </strong>You may shift 2 squares after the attack.</p><p></p><p><strong><span style="font-size: 12px">Hyperegeneration</span> (Inquisitive Attack 5)</strong></p><p><em>Taking careful aim, you pierce the regeneration glands of the target, causing excessive tissue growth as the creature is painfully misshapen.</em></p><p><strong>Daily ♦ Martial, Monstrous, Weapon</strong></p><p><strong>Standard Action, Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack: </strong>Intelligence vs. Fortitude</p><p><strong>Hit:</strong> 2[W]+Intelligence modifier and the target is slowed (save ends) and becomes difficult terrain. On its first failed save it is immobilized (save ends) and it becomes impassable and all adjacent squares become difficult terrain.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4741276, member: 20323"] [b]"Monstrous" Powers[/b] I've gone back to the drawing board to rethink the class with the design guidelines clarified, and came up with this neat concept of "monstrous" daily powers. Basically they require the target to be of a certain type (e.g. shapeshifter, regenerates, dragon). The Inquisitive can swap a # of these "monstrous" powers for each other each day, allowing them more utility like the wizard's spellbook. Here are 2 examples of possible "monstrous" powers. [B][SIZE="3"]Aura Bane[/SIZE] (Inquisitive Attack 5)[/B] [I]Your painful strike causes a fit of rage in your foe which ignites its aura to destroy you…only to find its energy attacking its allies in the process.[/I] [B]Daily ♦ Martial, Monstrous, Weapon Standard Action, Melee [/B]weapon [B]Target:[/B] One creature with an aura [B]Attack:[/B] Intelligence vs. Fortitude [B]Hit: [/B]2[W]+Intelligence modifier and you may suppress or activate the creature’s aura (save ends). If activated, it affects all creatures, not just its enemies. [B]Hit or Miss: [/B]You may shift 2 squares after the attack. [B][SIZE="3"]Hyperegeneration[/SIZE] (Inquisitive Attack 5)[/B] [I]Taking careful aim, you pierce the regeneration glands of the target, causing excessive tissue growth as the creature is painfully misshapen.[/I] [B]Daily ♦ Martial, Monstrous, Weapon Standard Action, Melee[/B] weapon [B]Target:[/B] One creature [B]Attack: [/B]Intelligence vs. Fortitude [B]Hit:[/B] 2[W]+Intelligence modifier and the target is slowed (save ends) and becomes difficult terrain. On its first failed save it is immobilized (save ends) and it becomes impassable and all adjacent squares become difficult terrain. [/QUOTE]
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