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General Tabletop Discussion
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Inquisitor and Oracle alignment and spell choices?
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<blockquote data-quote="Celtavian" data-source="post: 5402729" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>I hope in future editions they let clerics spontanously cast both inflict and cure spells. Hamstrings evil clerics using the normal rules. You would think the designers would see that good or neutral clerics casting cures overpower evil or neutral clerics casting inflicts thus making evil clerics far weaker than curing clerics.</p><p></p><p>Every time I see an evil cleric in a party and I'm supposed to play him as fearsome, I sigh. Because the simple math shows that the use of inflict spells and channel negative energy is a waste of power for the evil cleric because the opposing group gets saves for half damage and yet healing spells will always have their full effect. Which when it comes down to a damage race makes the good cleric's healing ability far more effective than the evil cleric's inflicting ability which I assume was intended to offset healing. Which it doesn't do well at all.</p><p></p><p>To balance this in our campaign we house ruled no saves for Inflict spells and channel negative energy. Thus making evil clerics fearsome and a real challenge since they can cancel healing with their damage and thus even the playing field. </p><p></p><p></p><p>I like also like the addition of spells like <em>Fester</em> in the APG which can help counter healing and make other classes like the Witch and Inquisitor viable healer/counter-healer types for enemy NPC parties.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5402729, member: 5834"] [b]re[/b] I hope in future editions they let clerics spontanously cast both inflict and cure spells. Hamstrings evil clerics using the normal rules. You would think the designers would see that good or neutral clerics casting cures overpower evil or neutral clerics casting inflicts thus making evil clerics far weaker than curing clerics. Every time I see an evil cleric in a party and I'm supposed to play him as fearsome, I sigh. Because the simple math shows that the use of inflict spells and channel negative energy is a waste of power for the evil cleric because the opposing group gets saves for half damage and yet healing spells will always have their full effect. Which when it comes down to a damage race makes the good cleric's healing ability far more effective than the evil cleric's inflicting ability which I assume was intended to offset healing. Which it doesn't do well at all. To balance this in our campaign we house ruled no saves for Inflict spells and channel negative energy. Thus making evil clerics fearsome and a real challenge since they can cancel healing with their damage and thus even the playing field. I like also like the addition of spells like [i]Fester[/i] in the APG which can help counter healing and make other classes like the Witch and Inquisitor viable healer/counter-healer types for enemy NPC parties. [/QUOTE]
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Inquisitor and Oracle alignment and spell choices?
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