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General Tabletop Discussion
*Pathfinder & Starfinder
Inquisitor and Oracle alignment and spell choices?
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<blockquote data-quote="Celtavian" data-source="post: 5405916" data-attributes="member: 5834"><p>That would be poor design if that were the counterpoint.</p><p></p><p>Not every evil priest employs undead. Most evil NPC priests support evil parties of living creatures. If they can't keep up with the healing, it's pretty hard for that evil party to stand even close to an equal chance against the PCs even with level advantages. </p><p></p><p>The way evil priests are designed right now, you would have to make every evil NPC party undead for them to equal the capability of an good priest. And almost every good priest also has a means to crush undead, and against a Sun priest an evil priest with undead stands almost no chance even with Command Undead being better.</p><p></p><p>Spontaneous inflicts and Command undead cannot match a good priest unless the evil priest employs all undead and is undead himself. My players will focus fire him. And if he can't heal himself to keep up, he's done. Rare is the single evil priest that can heal well enough to withstand damage from multiple melee and arcane casters. </p><p></p><p>My fighter and barbarian are lvl 6 and they are averaging 24 points a hit with power attack. And as someone stated, most ACs are designed for medium BAB. Which means the fighter-types can power attack every round and have a great chance to hit. A crit pretty much destroys any evil priest. That one hit is usually 3/4s of his hit points or more.</p><p></p><p>There is no comparison. I doubt spontaneous inflicts was ever tested to ensure that it was balanced against spontaneous cures when non-undead were involved in the fight. If it had been tested, it would have been obvious how much of a disadvantage it puts evil priests at. It's one of those design choices involving flavor that I think could have been done better, especially given the Positive and Negative energy planes are not aligned. Both evil and good have a vested interest in staying alive and that should have fueled design choice when it came to spontaneously casting cure spells.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5405916, member: 5834"] That would be poor design if that were the counterpoint. Not every evil priest employs undead. Most evil NPC priests support evil parties of living creatures. If they can't keep up with the healing, it's pretty hard for that evil party to stand even close to an equal chance against the PCs even with level advantages. The way evil priests are designed right now, you would have to make every evil NPC party undead for them to equal the capability of an good priest. And almost every good priest also has a means to crush undead, and against a Sun priest an evil priest with undead stands almost no chance even with Command Undead being better. Spontaneous inflicts and Command undead cannot match a good priest unless the evil priest employs all undead and is undead himself. My players will focus fire him. And if he can't heal himself to keep up, he's done. Rare is the single evil priest that can heal well enough to withstand damage from multiple melee and arcane casters. My fighter and barbarian are lvl 6 and they are averaging 24 points a hit with power attack. And as someone stated, most ACs are designed for medium BAB. Which means the fighter-types can power attack every round and have a great chance to hit. A crit pretty much destroys any evil priest. That one hit is usually 3/4s of his hit points or more. There is no comparison. I doubt spontaneous inflicts was ever tested to ensure that it was balanced against spontaneous cures when non-undead were involved in the fight. If it had been tested, it would have been obvious how much of a disadvantage it puts evil priests at. It's one of those design choices involving flavor that I think could have been done better, especially given the Positive and Negative energy planes are not aligned. Both evil and good have a vested interest in staying alive and that should have fueled design choice when it came to spontaneously casting cure spells. [/QUOTE]
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