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Inquisitor build questions
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<blockquote data-quote="Herobizkit" data-source="post: 6042276" data-attributes="member: 36150"><p>Inquisitors are a hybrid kinf of class that is very flexible and can do several things well without really focusing on one specific role.</p><p> </p><p>Do you know what the other party members are playing and what they may be lacking? Personally, I always try to fill gaps in party composition, but if you're not the sort, you need to decide if you want to be more Fighter, Spellcaster, or Skill Monkey.</p><p> </p><p>It looks as though you're opting for the warrior type, so your stat allocation looks solid. </p><p> </p><p>Intimidate works off Charisma; Perception works off Wisdom.</p><p> </p><p>Knowledge skills power your ability to ID weaknesses/abilities of monsters. You will definitely want at LEAST K: Religion (undead) and K: Planes (outsiders). K: Arcana (magical creatures, constructs, dragons) is also useful if you don't have much Wizard support.</p><p> </p><p>Favored class: You have a very limited spell list. The more spells you can access, the better.</p><p> </p><p>Domains: War has an amazing sub-domain called Tactics that allows you to choose a player to roll their Initiative twice before combat, taking the higher amount... and that's 6 times/day with your Wis bonus.</p><p> </p><p>I don't recall a Storm domain in Pathfinder... which God/dess is your patron?</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 6042276, member: 36150"] Inquisitors are a hybrid kinf of class that is very flexible and can do several things well without really focusing on one specific role. Do you know what the other party members are playing and what they may be lacking? Personally, I always try to fill gaps in party composition, but if you're not the sort, you need to decide if you want to be more Fighter, Spellcaster, or Skill Monkey. It looks as though you're opting for the warrior type, so your stat allocation looks solid. Intimidate works off Charisma; Perception works off Wisdom. Knowledge skills power your ability to ID weaknesses/abilities of monsters. You will definitely want at LEAST K: Religion (undead) and K: Planes (outsiders). K: Arcana (magical creatures, constructs, dragons) is also useful if you don't have much Wizard support. Favored class: You have a very limited spell list. The more spells you can access, the better. Domains: War has an amazing sub-domain called Tactics that allows you to choose a player to roll their Initiative twice before combat, taking the higher amount... and that's 6 times/day with your Wis bonus. I don't recall a Storm domain in Pathfinder... which God/dess is your patron? [/QUOTE]
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