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General Tabletop Discussion
Character Builds & Optimization
Inquisitor build
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<blockquote data-quote="Celtavian" data-source="post: 5399785" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>Archery builds seem too feat intensive. And none of the teamwork feats or powers is really any better with archery than with a melee weapon. Focusing on dexterity doesn't seem to have the same punch as focusing on strength.</p><p></p><p>So I've built a Greatsword wielding Inquisitor of Gorum focusing on strength and self-buffing for spells. It seems like it will be a pretty lethal combination.</p><p></p><p>I plan to pick up the Teamwork feats that make flanking give +4 to hit and gain a 1d6 precision damage. As well as the teamwork feat that gives a bonus on concentration. I figure my Inquisitor can fight near the cleric with his shield. Overall the teamwork feats are pretty lacking, but you can get a little bang for the buck out of them if you pick the right ones and manage to stay near a character that can let you take advantage of them.</p><p></p><p>My feats:</p><p>1. Combat Casting, Toughness</p><p>3. Weapon Focus (Greatsword)</p><p>5. Power attack</p><p></p><p></p><p>Not sure the entire feat map, but that's my first five levels.</p><p></p><p>The build won't come into it's own until I get <em>Divine Power</em> and <em>Righteous Might</em>, but once I get those I should do some pretty hammer damage and not be the guy with the pea shooter. </p><p></p><p>The judgments are pretty nice. You can get some nice boosts playing with judgments. All added together I think a strength-based Two-hander Inquisitor is going to hammer pretty darn hard and be formidable addition to the group.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5399785, member: 5834"] [b]re[/b] Archery builds seem too feat intensive. And none of the teamwork feats or powers is really any better with archery than with a melee weapon. Focusing on dexterity doesn't seem to have the same punch as focusing on strength. So I've built a Greatsword wielding Inquisitor of Gorum focusing on strength and self-buffing for spells. It seems like it will be a pretty lethal combination. I plan to pick up the Teamwork feats that make flanking give +4 to hit and gain a 1d6 precision damage. As well as the teamwork feat that gives a bonus on concentration. I figure my Inquisitor can fight near the cleric with his shield. Overall the teamwork feats are pretty lacking, but you can get a little bang for the buck out of them if you pick the right ones and manage to stay near a character that can let you take advantage of them. My feats: 1. Combat Casting, Toughness 3. Weapon Focus (Greatsword) 5. Power attack Not sure the entire feat map, but that's my first five levels. The build won't come into it's own until I get [i]Divine Power[/i] and [i]Righteous Might[/i], but once I get those I should do some pretty hammer damage and not be the guy with the pea shooter. The judgments are pretty nice. You can get some nice boosts playing with judgments. All added together I think a strength-based Two-hander Inquisitor is going to hammer pretty darn hard and be formidable addition to the group. [/QUOTE]
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