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Insanely dangerous things you can throw at low level players fairly
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<blockquote data-quote="Rel" data-source="post: 221191" data-attributes="member: 99"><p>In a previous campaign our party of 3 3rd level characters was about to leave a tomb we had explored. We had fought a few undead and taken a couple of hit points of damage here and there but the whole thing was easier than we thought it would be (too easy to be true).</p><p></p><p>As we made our way toward the exit we heard some noises that were obviously a group of armored humanoids coming our way. Turned out to be some Hobgoblins. They attacked and we started to fight them. At first it looked like there were probably 8-10 of them. A challenge for our party, certainly, but nothing we couldn't overcome.</p><p></p><p>Then they started coming from all the side passages as they circled behind the party. We continued to kill one after another but they kept coming. There were <strong>50</strong> of them!</p><p></p><p>We downed over 40 of them as we fought our way to the exit. My character (a Cleric/Wizard) was using every scroll he had and casting 0-level spells in some fairly creative ways in an attempt to survive. We had finally slain all the ones between us and the exit passage. We could literally see the light at the end of the tunnel (and by this point it was after 1:30 am at our game session). That's when the Drider attacked us.</p><p></p><p>But we didn't give up. I burned charge after charge on my Wand of Cure Light Wounds trying to keep our fighter alive and swinging at the Drider. But it was no use. We just didn't have enough gas in the tank and one after another we fell to the Drider and handful of remaining Hobgoblins.</p><p></p><p>But they didn't kill us. They captured us and left us bound while they carried out their nefarious plan within the tomb and then left us there to eventually escape from our bonds.</p><p></p><p>After the session I asked the DM, "How in the f*** were we supposed to survive that?!" His response was that the party was supposed to get captured in order to further the storyline.</p><p></p><p>I'm a DM too and I can understand that logic. But I asked, "Why didn't the Hobgoblins just grapple me? My character is a weakling and they could easily have wrestled me to the ground and held a knife to my throat and the rest of the party would have surrendered." His response was that he wasn't all that familiar with the grappling rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Trust me. It would have taken a lot less time to read over the grappling rules than it did for us to fight 50 Hobgoblins and a Drider!</p><p></p><p>That reminds me - I should kill his Star Wars character in our upcoming game this weekend. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Rel, post: 221191, member: 99"] In a previous campaign our party of 3 3rd level characters was about to leave a tomb we had explored. We had fought a few undead and taken a couple of hit points of damage here and there but the whole thing was easier than we thought it would be (too easy to be true). As we made our way toward the exit we heard some noises that were obviously a group of armored humanoids coming our way. Turned out to be some Hobgoblins. They attacked and we started to fight them. At first it looked like there were probably 8-10 of them. A challenge for our party, certainly, but nothing we couldn't overcome. Then they started coming from all the side passages as they circled behind the party. We continued to kill one after another but they kept coming. There were [B]50[/B] of them! We downed over 40 of them as we fought our way to the exit. My character (a Cleric/Wizard) was using every scroll he had and casting 0-level spells in some fairly creative ways in an attempt to survive. We had finally slain all the ones between us and the exit passage. We could literally see the light at the end of the tunnel (and by this point it was after 1:30 am at our game session). That's when the Drider attacked us. But we didn't give up. I burned charge after charge on my Wand of Cure Light Wounds trying to keep our fighter alive and swinging at the Drider. But it was no use. We just didn't have enough gas in the tank and one after another we fell to the Drider and handful of remaining Hobgoblins. But they didn't kill us. They captured us and left us bound while they carried out their nefarious plan within the tomb and then left us there to eventually escape from our bonds. After the session I asked the DM, "How in the f*** were we supposed to survive that?!" His response was that the party was supposed to get captured in order to further the storyline. I'm a DM too and I can understand that logic. But I asked, "Why didn't the Hobgoblins just grapple me? My character is a weakling and they could easily have wrestled me to the ground and held a knife to my throat and the rest of the party would have surrendered." His response was that he wasn't all that familiar with the grappling rules. :rolleyes: Trust me. It would have taken a lot less time to read over the grappling rules than it did for us to fight 50 Hobgoblins and a Drider! That reminds me - I should kill his Star Wars character in our upcoming game this weekend. ;) [/QUOTE]
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