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<blockquote data-quote="Zephrin the Lost" data-source="post: 4869817" data-attributes="member: 30760"><p>I just have to take a moment and celebrate the range of tools and resources I have in planning my ongoing 4e campaign.</p><p></p><p>There's DDI of course, but I also use the card creation software from dungeonmastering.com for traps, items and powers. The trap card maker is brilliant, as I often update older modules from 1st, 3nd and 3rd edition and traps are the thing that most need to be reimagined. The free tools there make sure I never overlook a detail. </p><p></p><p>I have also been making serious use of the many sample skill challenges at Dungeon'smaster.com, at least as a leaping off point for my own non-combat encounters.</p><p></p><p>Add to this some great materials from other publishers and sites, both in the current and older editions, and I'm moving over speedbumps such as the names of random books in a arcane library, dragon names, NPC quirks, unusual treasures, artifacts and so on with a ease the early 90's me would never have imagined. </p><p></p><p>The real gem is a bring all of this together on OneNote. Using the cip feature I am laying out pages that look like tactical encounters from Dungeon Delve (another respource I'm making heavy use of) and doing it FAST. </p><p></p><p>In short, planning sessions has never moved more swiftly or produced better results. </p><p></p><p>Sorry about the unseemly joy, but I just updated 4 encounters from 1e to 4e in about an hour - that's probably 3 hours of gameplay. I needed to share that with someone. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Zephrin the Lost, post: 4869817, member: 30760"] I just have to take a moment and celebrate the range of tools and resources I have in planning my ongoing 4e campaign. There's DDI of course, but I also use the card creation software from dungeonmastering.com for traps, items and powers. The trap card maker is brilliant, as I often update older modules from 1st, 3nd and 3rd edition and traps are the thing that most need to be reimagined. The free tools there make sure I never overlook a detail. I have also been making serious use of the many sample skill challenges at Dungeon'smaster.com, at least as a leaping off point for my own non-combat encounters. Add to this some great materials from other publishers and sites, both in the current and older editions, and I'm moving over speedbumps such as the names of random books in a arcane library, dragon names, NPC quirks, unusual treasures, artifacts and so on with a ease the early 90's me would never have imagined. The real gem is a bring all of this together on OneNote. Using the cip feature I am laying out pages that look like tactical encounters from Dungeon Delve (another respource I'm making heavy use of) and doing it FAST. In short, planning sessions has never moved more swiftly or produced better results. Sorry about the unseemly joy, but I just updated 4 encounters from 1e to 4e in about an hour - that's probably 3 hours of gameplay. I needed to share that with someone. :D [/QUOTE]
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