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Insect Domain
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<blockquote data-quote="Dr_Rictus" data-source="post: 2851082" data-attributes="member: 850"><p>I was casting an NPC cleric of Bralm the other day and noted that the Greyhawk material gives her the Animal domain. Of course, with animals and vermin being different types in D&D, this domain turns out to have nothing to do with insects. So instead I cooked up the following. You'll need the <em>Spell Compendium</em> for a bunch of this...</p><p></p><p>I would have liked to have used <em>summon swarm</em> at 2nd level and <em>giant vermin</em> at 4th, but they don't actually affect any insects in 3.5, and I didn't bother to come up with such variants.</p><p></p><p>INSECT DOMAIN</p><p>Granted Power: Rebuke or command insects as an evil cleric rebukes or commands undead. You can use this ability a number of times per day equal to 3 + your Cha modifier.</p><p>Insect Domain Spells</p><p>1. Buzzing Bee§: Bee gives -10 penalty on Move Silently and hinders Concentration checks.</p><p>2. Burrow§: Subject can burrow with a speed of 30 feet.</p><p>3. Infestation of Maggots§: Touch attack deals 1d4 Con damage/round.</p><p>4. Mass Burrow§: As burrow, but affects 1/level subjects.</p><p>5. Insect Plague: Locust swarms attack creatures.</p><p>6. Enveloping Cocoon§: Entraps subject creature and denies save for attached spell.</p><p>7. Creeping Doom: Swarms* attack at your command.</p><p>8. Cocoon§: Preserves a corpse and reincarnates with no loss of level.</p><p>9. Summon Nature’s Ally IX:** Calls creature to fight.</p><p></p><p>* Swarms appear to be army ants rather than the usual centipedes, but function identically.</p><p>** May summon a grig or pixie from the normal summon nature’s ally list, or a Truly Horrid Umber Hulk (see MM) of neutral alignment.</p><p>§See Spell Compendium.</p></blockquote><p></p>
[QUOTE="Dr_Rictus, post: 2851082, member: 850"] I was casting an NPC cleric of Bralm the other day and noted that the Greyhawk material gives her the Animal domain. Of course, with animals and vermin being different types in D&D, this domain turns out to have nothing to do with insects. So instead I cooked up the following. You'll need the [I]Spell Compendium[/I] for a bunch of this... I would have liked to have used [i]summon swarm[/i] at 2nd level and [i]giant vermin[/i] at 4th, but they don't actually affect any insects in 3.5, and I didn't bother to come up with such variants. INSECT DOMAIN Granted Power: Rebuke or command insects as an evil cleric rebukes or commands undead. You can use this ability a number of times per day equal to 3 + your Cha modifier. Insect Domain Spells 1. Buzzing Bee§: Bee gives -10 penalty on Move Silently and hinders Concentration checks. 2. Burrow§: Subject can burrow with a speed of 30 feet. 3. Infestation of Maggots§: Touch attack deals 1d4 Con damage/round. 4. Mass Burrow§: As burrow, but affects 1/level subjects. 5. Insect Plague: Locust swarms attack creatures. 6. Enveloping Cocoon§: Entraps subject creature and denies save for attached spell. 7. Creeping Doom: Swarms* attack at your command. 8. Cocoon§: Preserves a corpse and reincarnates with no loss of level. 9. Summon Nature’s Ally IX:** Calls creature to fight. * Swarms appear to be army ants rather than the usual centipedes, but function identically. ** May summon a grig or pixie from the normal summon nature’s ally list, or a Truly Horrid Umber Hulk (see MM) of neutral alignment. §See Spell Compendium. [/QUOTE]
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